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S. John Ross

SJohnRoss@dice.camp

<p>You examine the S. John closely, but find only a small tag proclaiming him a product of the Frobozz Magic Game Designer Company.</p>

Posts

  • Post #4307713

    In #HTTRPG #AdventureDesign, there&amp;#39;s a firm &amp;quot;floor&amp;quot; for complexity &amp;amp; nuance of the playground: viable PC approaches must be innumerable, with at least a dozen consciously considered by the designer (they needn&amp;#39;t be explicit in the module, though!) There is also a &amp;quot;ceiling,&amp;quot; because we&amp;#39;re here to support the GM, not _drown_ the GM in detail. This is why an understanding of problem-quallity and even individual fact-quality is im...

  • Post #4307712

    I haven&amp;#39;t been a #GURPS gamer in decades, and I&amp;#39;ve no desire to return to it as a GM, but I learned valuable things from my GURPS days and they&amp;#39;ve been bubbling up a fair bit lately. Got a little bump of nostalgia seeing the promotions for the 4thEd Basic Set finally being available as a single book. I won&amp;#39;t be getting it or learning 4thEd (still) but it&amp;#39;s nice seeing it trundle along in some form. #TTRPG #RPGFogey

  • Post #4307711

    A big, weird part of what I&amp;#39;m up to this year is teaching myself, to give myself, and accept from myself, the permission to do industry-level work instead of Cumberland-level work. Not universally of course. That&amp;#39;s not allowed to touch a book like Hammondal: Light of the Candle Islands, or the campaign book. But with the plan for the compost/sketchbook ... I can just write the way I used to for White Wolf or Pyramid etc, and not be ashamed. Theoretically. ๐Ÿ˜… #TTRPG

  • Post #4130030

    HTT from 3 perspectives: As a GM, I&#39;m confident the PCs will be roleplayed completely and authentically, and I commit to providing an environment where we get rich tactical gameplay from that alone. As a player, I&#39;m there to roleplay the heck out of it, and I hope the GM prepped something fun, something meaningful to the party, with so much for the PCs that there&#39;s little need to drag me (the player) into it to make it a game. As a designer, my only job is supporting the above. #TTR...

  • Post #4126169

    Some conversations I have about HTT find me defending how violent the play can be! Most of the games I run: violence is rare. The PCs solve problems with every crayon in the box so they&#39;re not stuck with the red one. When violence _does_ come up, it&#39;s powerful: an exclamation mark rather than a comma. But it also varies by genre, by PC group. My gangster runs went fairly red. But the distinction between &quot;pacifistic&quot; and &quot;doesn&#39;t force violence&quot; is apparently sl...

  • Post #4051485

    Today&#39;s HTT article doodle is about an issue that gives a lot of the Workshop participants pain: ways to design an adventure with a villain, without the villain becoming a tactical chokepoint. The good thing is: it&#39;s a fun topic. The bad thing is: it&#39;s a topic that makes almost no sense unless you&#39;re already interested in supporting HTT play. ๐Ÿ˜‚๐Ÿ˜ญ Ah well. It&#39;ll be another article for the compost folder. ๐Ÿ˜ #AdventureDesign #HTTRPG #TTRPG

  • Post #3684941

    Since all my fantasy stuff is unapologetically space opera in cheap renfaire cosplay, and thus concerned mainly with the modern world as it is and might become, I often find myself pondering _majestic high fantasy matters_ like &quot;the fantasy equivalent of a punch-card for a free hoagie.&quot; #TTRPG #WorldBuilding

  • Post #3268738

    Sometimes I sustain myself with the fantasy that someone _has_ recently published an RPG thing for gamers like me and I just haven&amp;#39;t heard of it yet. #TTRPG

  • Post #3268737

    In RPG adventure modules both old and new, it&amp;#39;s rare (not unheard-of, but rare) for the adventure to offer the PCs a chance to help others directly. Lots of indirect. Plenty of assurances that if the PCs Retrieve the Thingy and Defeat the Opponent, that helps. In high-trust designs (both old and new) there are more chances to help directly. Which is something I should probably mention more often than I have. I need to remember my own reasons for loving scarecrows in RPG design. ๐Ÿ˜†...

  • Post #3268736

    There are a lot of topics where #HTTRPG Game Masters that I&amp;#39;ve known _lean_ a certain way, even though those leanings are not themselves HTT matters. Most tend to appreciate genre-agnostic systems, for example (Hero, Fudge, etc) even though there&amp;#39;s nothing intrinsically high-trust about them. Any trad system is suitable for HTT. While it&amp;#39;s important to separate those things from HTT for clarity&amp;#39;s sake, I also need to be less apologetic about them. #HTTRPG

  • Post #1749537

    Thread: A potential workshopper was asking if I&amp;#39;d be running more HTT games on the YouTubes someday, and ... probably? No current plans but I&amp;#39;m sure I&amp;#39;ll get around to it again someday. I haven&amp;#39;t sought it out for a few reasons: (1) High-Trust Trad is just an approach to trad. It _looks and sounds_ like a regular RPG, because that&amp;#39;s exactly what it is. The biggest difference is in the adventure design. We don&amp;#39;t have a special handshake or anythin...

  • Post #1749536

    I have never regretted making this graphic Christmas-themed. Should I, though? Probably. In fact, I promise to. I don&amp;#39;t mean I&amp;#39;ll change it. I&amp;#39;ll just pencil in a few moments of regret. ๐Ÿ˜ธ #HTTRPG #TTRPG

  • Post #1749535

    Okay. I _finally_ found an HTT Traveller scenario! It&amp;#39;s arguably a case of &amp;quot;HTT by virtue of being a seed,&amp;quot; but ... it feels legit to me. Multiple problems; the facts aren&amp;#39;t one-dimensional (social stuff, motive stuff, an exploitable dependency, etc) and it&amp;#39;s definitely both open-ended AND open-middled. It&amp;#39;s &amp;quot;The Dam,&amp;quot; for MegaTraveller. Challenge #49. Designer is Kevin Scrivner ... who worked for Iron Crown, making this sudde...

  • Post #1749534

    Got a fun email from a computer game developer interested in turning a Risus thing into a computer game you could play via Steam and whatnot. I&amp;#39;d be all for it, but of course it&amp;#39;s not up to me. ๐Ÿ˜† I passed the email along to Big Dice Games and we&amp;#39;ll see if anything comes of it. I think the oddest thing I ever licensed Risus for in my day was a _card game,_ which never happened. Well, that and the clothing boutique chain decor, which _did_ happen. ๐Ÿ˜ฎ #RisusRPG

  • Post #945523

    One of the many fun parts of treating history as a dumpster into which I dive for fantasy tidbits, instead of a source of rules to be followed: Sometimes I&amp;#39;ll come across reference to some historian who&amp;#39;s been totally debunked, _utterly discredited_ by modern scholars for wrongheaded assertions about how something worked in ye olden tymes. I get SO excited to track that discredited work down and absorb it as a source. ๐Ÿ˜‚ #TTRPG #WorldBuilding

  • Post #888711

    Pondering the Starfleet Academy news. I think the cancellation is the best possible outcome now that Star Trek is owned by Trump loyalists. I&amp;#39;m also glad that they&amp;#39;ll still air the already-shot Season 2. I like the show a lot; I look forward to seeing the next/final season. But honestly I&amp;#39;d rather see it go, than see it transformed into something its new owners would like. I hope they sell Trek off, and that not a single episode or film is made under Ellison. #StarFle...

  • Post #888710

    A lot of the process of #Hammondal design is a mad back-and-forth between NPCs and communities ... the Virid who keeps the seed library is stressed because her son fell in with a shady crew, who are actually doing secret work for the prince, who&amp;#39;s being a pain in the ass to the theater community, there&amp;#39;s a Mantoche crusading against that, etc. But then there&amp;#39;s the peaceful stuff like building out the cycle-of-the-seasons article. I like those parts; they&amp;#39;re snugg...

  • Post #666903

    They finally posted the Colbert Questionert from the night Sandra and I went to the show several months ago! At the beginning, when Colbert mentions Rose Byrne, there&amp;#39;s a tone/pause referencing an earlier moment in the taping when Conan got her name wrong, and Stephen thought it was hilarious and insisted they&amp;#39;d leave it in the broadcast. They didn&amp;#39;t really leave it in the broadcast, but that&amp;#39;s why he says &amp;quot;Rose ... Byrne&amp;quot; like that. ๐Ÿ˜† https://...

  • Post #666902

    For Pi Day, we tried a new pizzeria, and it had a bunch of old boardgames, and I kept staring at the Laverne &amp;amp; Shirley boardgame. ๐Ÿ˜ฎ It&amp;#39;s not &amp;quot;Ages 7 and up,&amp;quot; a family game. It&amp;#39;s &amp;quot;Ages 7 to 14.&amp;quot; Sorry, Mom and Dad. Sorry, fifteen-year-old sibling! For you are _too worldly and sophisticated to enjoy the Laverne &amp;amp; Shirley game!_ You&amp;#39;ll just have to play Booby-Trap* while we 7-to-14s make with the Schlemiel and/or the Sch...

  • Post #666901

    I know nothing about the new Firefly Animated Series except that it&amp;#39;s a continuation. So, I&amp;#39;ll just say into the ether how I hope they use Alan Tudyk: Jayne brings a boyfriend onto the ship to bunk with him, and it&amp;#39;s played by Alan. Jayne isn&amp;#39;t good at relationships, so every 2-3 episodes he brings on a _completely different_ boyfriend, also played by Alan. Partly because this lets Tudyk&amp;#39;s range shine and mostly to make Baldwin uncomfortable. ๐Ÿ˜„ #Firefl...

  • Post #656288

    I want to follow a social media account that just posts RPG clickbait headlines. Not articles! Just headlines. YOU&amp;#39;VE BEEN SEARCHING DRIVETHRURPG COMPLETELY WRONG. WE TRIED THE FIVE BIGGEST SUPERHERO RPGS. THERE WAS A CLEAR WINNER. THE TERRIBLE THING YOU&amp;#39;RE DOING TO RUIN YOUR CLIFFHANGERS. MILLENNIALS MAKE THE WORST COMEDY GMS. HERE&amp;#39;S WHY. WE ASKED SEVEN PRO GMS THE BEST WAY TO GENERATE A RANDOM NUMBER FROM 1 TO 12. THEY ALL SAID THE SAME THING. Stuff like that. Som...

  • Post #471244

    Let&amp;#39;s try to cram #HTTRPG #AdventureDesign into one toot. The Duke Meany examples demonstrate a simple idea: Some facts constrict the viable range of PC approaches; some facts expand/multiply that range. In this context, we likey multiply-ey. The Duke Meany examples have just six supporting notes each, which is enough for a seed but not quite enough to call a ready-to-run scenario. But 30-90 well-designed notes? Solid one-nighter. Make it something the PCs will be passionate about. #T...