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@SJohnRoss@dice.camp

Post #3268737

2026-06-09 23:13 UTC

In RPG adventure modules both old and new, it's rare (not unheard-of, but rare) for the adventure to offer the PCs a chance to help others directly. Lots of indirect. Plenty of assurances that if the PCs Retrieve the Thingy and Defeat the Opponent, that helps. In high-trust designs (both old and new) there are more chances to help directly. Which is something I should probably mention more often than I have. I need to remember my own reasons for loving scarecrows in RPG design. 😆 #HTTRPG

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