Post #4307713
2026-07-31 04:05 UTC
In #HTTRPG #AdventureDesign, there's a firm "floor" for complexity & nuance of the playground: viable PC approaches must be innumerable, with at least a dozen consciously considered by the designer (they needn't be explicit in the module, though!)
There is also a "ceiling," because we're here to support the GM, not _drown_ the GM in detail.
This is why an understanding of problem-quallity and even individual fact-quality is important. High-quality facts can do a lot with a little.
#TTRPG
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