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@SJohnRoss@dice.camp

Post #4051485

2026-07-23 21:52 UTC

Today's HTT article doodle is about an issue that gives a lot of the Workshop participants pain: ways to design an adventure with a villain, without the villain becoming a tactical chokepoint. The good thing is: it's a fun topic. The bad thing is: it's a topic that makes almost no sense unless you're already interested in supporting HTT play. ๐Ÿ˜‚๐Ÿ˜ญ Ah well. It'll be another article for the compost folder. ๐Ÿ˜ #AdventureDesign #HTTRPG #TTRPG

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