Post #3432156
2026-06-26 04:06 UTC
Replies (2)
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@aeva@mastodon.gamedev.place 2026-06-26 05:29
two acceptable but not well considered consequences of my decision to embrace the radical wasm potato minspec: 1) this is probably how i'm going to end up become one of those people who has a collection of quirky old telephones 2) i'm going to have to figure out how to add touch screen and keyboard controls for the game i'm making which is intended to have very analog controls (specifically: what if a racing game made you operate a clutch)
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@renardboy@mastodon.social 2026-06-26 04:17
@aeva@mastodon.gamedev.place Hey, this runs on my laptop that's from 2010. Most online demos either give me a black screen or run like powerpoint presentations, so congrats. +1 for the mutate-and-fade, I'd imagine that will be a big help in managing draw order. Also, for the fade-in/out, have you experimented with making the t of the transition proportional to the distance of each cloud to the camera? Looks to me like you have a trigger for the switch and then the transition happens in a fixed amount of time?