Post #3689057
2026-06-26 04:17 UTC
@aeva@mastodon.gamedev.place Hey, this runs on my laptop that's from 2010. Most online demos either give me a black screen or run like powerpoint presentations, so congrats.
+1 for the mutate-and-fade, I'd imagine that will be a big help in managing draw order.
Also, for the fade-in/out, have you experimented with making the t of the transition proportional to the distance of each cloud to the camera? Looks to me like you have a trigger for the switch and then the transition happens in a fixed amount of time?
Replies (2)
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@renardboy@mastodon.social 2026-06-26 04:17
@aeva@mastodon.gamedev.place Anyways, don't mind me spitballing, this is some really cool stuff
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@aeva@mastodon.gamedev.place 2026-06-26 04:32
@renardboy@mastodon.social I am so happy to hear that this runs well on old hardware!!!! I haven't tested it on my 2012 desktop yet, but I want this tech to run like a dream on most hardware. The fade currently happens every half second whether its needed or not. Right now all the clouds move in the same direction at the same speed, so time based fade is also distance based.