Post #187421
2026-01-30 17:26 UTC
Replies (7)
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@momo@social.linux.pizza 2026-01-30 17:26
The problem is this: I have a section prepared where two synth samples are played. I switch to mute mode and one by one mute ride cymbal, then kick, hihats, rimshot, toms, snare, clap. Until only the synths and their delay echoes are left. I close the LPF for one synth sample, then mute it entirely so that only one synth is echoing through the room.
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@nflux@gts.exile.social 2026-01-30 20:22
@momo so i suspect the way to do this is with variants as you have figured out. the addendum to that is that you have two "fill" patterns you can use as well. (edit fill patterns with shift+auto-fill on, select pattern one or two with rotary), then assign fill 1 or 2 (or scatter) as the "auto fill" (hold auto-fill on, and step 14,15,16 light up flashing green, selected is steady) and you can copy a variation to one of the fill slots. then that will drop any time you hit "manual trig"(fill). afaik the difference with that vs doing the same with variations is you can trigger a fill pattern partway thru the steps, where a variation which would only trigger at the start of each 16
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@nflux@gts.exile.social 2026-01-30 20:27
@momo im actually forcing myself to use variations atm since normally i dont, but then get annoyed that i cant save my pattern in different states. i dont really like prepared. breakdowns but must admit it actually worked pretty well. there i had "starting off" variant, "all guns blazing" variant and two breakdown variants with various beatskippery...and idk, im a little annoyed how well it worked.
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@nflux@gts.exile.social 2026-01-30 20:37
@momo i actually have. different way of doing breakdowns, namely the first 4 channels are all kicks. so: 1) is 4/4 on a 4-beat cycle (last:4), which means i can add in a beat here or there live and amend the base beat on the fly (rather than having to place 4+ notes its 1). 2) the same kick but on a 7beat pattern (last:7) with some scattered beats towards the downbeat. since it's on a 7 beat bar it cycles through the 4/4 in an interesting and "uh something's gonna happen here" sorta way. 3) same/similar kick but now on a 5 beat cycle (last:5) with beats towards the off beat. again with being an odd pattern length this cycles vs the 4/4 and channel 2. 4) same/similar kick, 4 or 8 beat length (last:4/8) but with beats on the offbeats cont..
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@nflux@gts.exile.social 2026-01-30 20:39
@momo in practice it means you can start to introduce beatfuckery or start a buildup by adding in some 2, then more of that with 3, but then e.g take out the downbeat and switch to kicks on the off beat (preferably coordinate with my matching on-beat rides on ch 10), and that sets you up for a drop. idk about anyone else but its something dave clarke used to do with switching downbeats to offbeats and then just when your head has got used to that (even tho its a little weird), then dropping back to the downbeat and omggg
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@nflux@gts.exile.social 2026-01-30 20:40
@momo *i also have rides set up on the downbeat on ch 10, and offbeat on ch 11 which kinda makes this work
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@nflux@gts.exile.social 2026-01-30 20:42
@momo having the two chennels in the middle (2,3) working as polyrhythms means you have a generally quite interesting fill which is never quite the same as ch2 (7 steps) and ch3 (5 steps) try to trample each other as they weave over the underlying 4/4