#retrodev

7 posts · Last used Jul 09

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Eniko Fox @eniko@mastodon.gamedev.place · Jul 09, 2026
got some good work done on You Have Died (And Been Reincarnated As A Fox Girl) today. four way menus and submenus are in now. kind of hard to make a cool screenshot or video showing that off but have a screenshot anyway i guess! #GameDev #PixelArt #RetroDev #DosGaming
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Breathing Retro @breathing-retro.bsky.social@bsky.brid.gy · Jun 22, 2026
Patching a bug in Turbo C 2.01 after 35 years #retrodev #msdos #retrocomputing #programming #dev #coding TIL Someone discovered (and pa...
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Hadrosaurus Software 🦕🌈💾 @HadroSoft@mastodon.gamedev.place · Jun 29, 2026
Alone, cold, without your memories, and with nothing but a silver locket to guide you. A mysterious city in the distance, far beyond the shores of an ominous black void. "THE ACHING", the gruesome, unsettling parser-based horror adventure by @silentshoalssoftware@mastodon.gamedev.place's The Lobdegg, is 50% off now through July 9! :steam: https://store.steampowered.com/app/2295210/The_Aching/ :itchio: https://hadrosaurus.itch.io/the-aching #GameDev #IndieDev #RetroDev #DOSgaming #AdventureGame #PixelArt #SteamSummerSale #Steam #SummerSale
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Breathing Retro @breathing-retro.bsky.social@bsky.brid.gy · Jun 28, 2026
“Don Matrelli's Legacy” mod for #MSDOS Grand Prix Circuit adding new cars and tracks, as well as stronger opponents #retrodev #retrogaming #reverseengineering #retrocomputing Grand Prix Circuit – Don Matre...
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Eniko Fox @eniko@mastodon.gamedev.place · May 25, 2026
Boosted by hypebot @hypebot@goingdark.social
wake up babe, new You Have Died (And Been Reincarnated As A Fox Girl) combat mockup just dropped with new player art by @rally@mastodon.social very happy with this one. might be the best GUI work i've ever done #GameDev #PixelArt #DosGaming #RetroGaming #RetroDev
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Eniko Fox @eniko@mastodon.gamedev.place · Feb 09, 2026
i'm making a #QBasic game using mode 13h, 320x200 8bpp. i'm using the line doubling feature of the VGA card to make it 320x100 then manually doubling each pixel horizontally for 160x100 i realized i could use a palette with 3 bits red/green and 2 blue, and then do "subpixel" dither to generate the in between colors. i made a converter to test if that would look good, and it does here's a thread of images showing what that looks like 1/5 #PixelArt #QBasic #dos #RetroComputing #RetroDev
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