An interactive fiction guy. He/him.
Andrew Plotkin
@zarfeblong@mastodon.gamedev.place
mastodon.gamedev.place
Visible Suspended is now available.
https://blog.zarfhome.com/2026/08/visible-suspended
Yes, I included the classic map (or a redraw of it). Yes, the little robot discs move around the map. You can even see each robot's current destination (grey marker) for better planning.
#Infocom #InteractiveFiction
Stefan Vogt
@8bitgames@oldbytes.space
Artist & Producer. Listen to 1200 Light Years on all streaming services. Writer of interactive fiction for retro computers.
oldbytes.space
I published a new compiler and programming language for the Infocom Z-machine that is heavily optimised to run on retro computers. The name is Arcturus. It is a modern language that can be considered syntactic sugar, little code will get you far. And also Hibernated 2 is done now. Stay tuned for more! https://github.com/ByteProject/Arcturus
#Infocom #zmachine #adventure #adventuregame #retro #retrocomputing #nostalgia #pixelart #Arcturus #coding
Andrew Plotkin
@zarfeblong@mastodon.gamedev.place
An interactive fiction guy. He/him.
mastodon.gamedev.place
Following up my question a few weeks ago about the matchbook from _The Witness_.
https://blog.zarfhome.com/2026/07/good-luck-everybody
#Infocom #InteractiveFiction
muddle 🥣
@muddle@infosec.exchange
O day and night, but this is wondrous strange! An a/c to announce, explain and discuss "muddle" "muddle" is a "deniable encryption" scheme which I discovered (and maybe invented). It is the combination of "Online Codes," a so-called "fountain code", and Rivest's concept of "Chaffing and Winnowing". The two are trivial to combine, producing something that seems to have good potential for privacy, deniable encryption and secure dispersal and recovery of files across distributed networks. Please follow, boost or @ me
infosec.exchange
Replying to
@catsalad@infosec.exchange
@catsalad@infosec.exchange If you cross the event horizon and "nothing happens," did anything really happen?
#Infocom
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