Working at front lines of the IT and having fun there. Been around the Internet since 1992 and still in awe what has become of that little baby. Currently wanted for repeated "Nerd Sniping" on all continents. Personal interests: - IT Security - Computer Games & TTRPGs - Cycling - Cooking & Baking - Books, Movies, TV-Series (mostly F&SF) - 3D printing (new!) - Everything that blinks, has buttons to press and looks remotely gadgetoid Everything i write, post, tweet, blog or blurp is just my personal opinion and is not the opinion or policy of my employer, my cat or my goldfish. I post in English and German. Will try to mark each post correctly, but errors happen. Sorry for that. I apologize if I am not following you back. This happens as my stream is already getting more posts than I can read.
Martin Seeger
@masek@infosec.exchange
infosec.exchange
Discoverable Terrain in TTRPGs
During the Covid-19 phase, my group went online. We used Roll20 to continue playing.
Some aspects of this transformation were bad, other aspects were good.
Among the things that worked better was the easy handling of discoverable terrain.
You (the GM) had the complete map, but revealed only what the players could see. One could easily have "hidden" points-of-interest that awaited their discovery on a second layer.
I have been looking into how I could preserve this discoverability when going onprem again.
For dungeons I was using "Dungeon Blocks" with self-printed blocks.
But for the maps of the region, I was still missing an option until I discovers Masters of the Realm.
This allows me to design a region at the PC and then create 3d-printed hex tiles to make it "physical".
As my printer (Bambulabs P2S) allows color changed per layer, I was able to reduce the "hand painting" of the tiles to a minimum.
Below you see images of the first map I used in an adventure today.
#3dprinting #ttrpg #discoverableterrain
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