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ut3usw

@ut3usw@mastodon.radio
mastodon 4.6.6
  • Open on mastodon.radio

Kyiv, UA.

0 Followers
0 Following
12 Posts
Joined September 27, 2023
web:
https://dead.md
gh:
https://github.com/assada

Posts

Open post
ut3usw
ut3usw @ut3usw@mastodon.radio · Jan 11, 2026
ut3usw
@ut3usw@mastodon.radio

Kyiv, UA.

mastodon.radio
Replying to @gunstick@mastodon.opencloud.lu
@gunstick@mastodon.opencloud.lu i hope, i can! that oscilloscope has a z probe.
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Open post
ut3usw
ut3usw @ut3usw@mastodon.radio · Jan 11, 2026
ut3usw
@ut3usw@mastodon.radio

Kyiv, UA.

mastodon.radio
Replying to @deusfigendi@troet.cafe
@deusfigendi@troet.cafe Good catch! Yes, I currently force a transit from center (0,0) at the start of the frame. It helps with centering on my specific scope setup, but avoiding it would definitely be more efficient.
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Open post
ut3usw
ut3usw @ut3usw@mastodon.radio · Jan 11, 2026
ut3usw
@ut3usw@mastodon.radio

Kyiv, UA.

mastodon.radio
Replying to @deusfigendi@troet.cafe
@deusfigendi@troet.cafe Absolutely. I use a greedy solver to minimize the 'air travel' of the beam between lines. Without it, the refresh rate would tank because the beam would waste too much time jumping around.
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Open post
ut3usw
ut3usw @ut3usw@mastodon.radio · Jan 11, 2026
ut3usw
@ut3usw@mastodon.radio

Kyiv, UA.

mastodon.radio
Replying to @caleb@pub.calebhearth.com
@caleb@pub.calebhearth.com @gedeonm@mastodon.social actually this is E1M1 from original doom1.wad! I wrote my custom vector doom engine for that project.
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Open post
ut3usw
ut3usw @ut3usw@mastodon.radio · Jan 11, 2026
ut3usw
@ut3usw@mastodon.radio

Kyiv, UA.

mastodon.radio
Replying to @steffen@uhlig.social
@steffen@uhlig.social actually this is E1M1 from original doom1.wad!
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Open post
ut3usw
ut3usw @ut3usw@mastodon.radio · Jan 10, 2026
ut3usw
@ut3usw@mastodon.radio

Kyiv, UA.

mastodon.radio
Replying to @Computeum@mastodon.bayern
@Computeum@mastodon.bayern YES! This is a gift from my wife %)
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Open post
ut3usw
ut3usw @ut3usw@mastodon.radio · Jan 10, 2026
ut3usw
@ut3usw@mastodon.radio

Kyiv, UA.

mastodon.radio
Replying to @AlgoCompSynth@mastodon.social
@AlgoCompSynth@mastodon.social @poleguy@mastodon.social https://www.youtube.com/watch?v=er8CoAAmv2A
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Open post
ut3usw
ut3usw @ut3usw@mastodon.radio · Jan 10, 2026
ut3usw
@ut3usw@mastodon.radio

Kyiv, UA.

mastodon.radio
Replying to @Aleums@timeloop.cafe
@Aleums@timeloop.cafe it’s doom! E1M1 😅
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Open post
ut3usw
ut3usw @ut3usw@mastodon.radio · Jan 10, 2026
ut3usw
@ut3usw@mastodon.radio

Kyiv, UA.

mastodon.radio
Replying to @poleguy@mastodon.social
@poleguy@mastodon.social yes, ty! In real time wasd control. On video below it’s how I see it on pc screen (with actual audio).
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Open post
ut3usw
ut3usw @ut3usw@mastodon.radio · Jan 10, 2026
ut3usw
@ut3usw@mastodon.radio

Kyiv, UA.

mastodon.radio
Replying to @Quantensalat@scicomm.xyz
@Quantensalat@scicomm.xyz Actually, the DAC filters help here! Since I'm drawing continuous paths instead of raster pixels, the reconstruction filter smooths the discrete samples into nice clean lines. Plus, running at 96kHz gives enough bandwidth for sharpness
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Open post
ut3usw
ut3usw @ut3usw@mastodon.radio · Jan 10, 2026
ut3usw
@ut3usw@mastodon.radio

Kyiv, UA.

mastodon.radio
Replying to @Quantensalat@scicomm.xyz
@Quantensalat@scicomm.xyz Hey! TY! The graphics are just stereo audio signals generated in code. X and Y coordinates are mapped directly to Left and Right audio channel voltages.
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Open post
ut3usw
ut3usw @ut3usw@mastodon.radio · Jan 10, 2026
ut3usw
@ut3usw@mastodon.radio

Kyiv, UA.

mastodon.radio
Boosted by Ged Maheux @gedeonm@mastodon.social
Wrote a custom C++ engine to render raw WAD geometry directly to the DAC. Pure vector output, 1D occlusion culling, no rasterization tricks. Running on a MOTU M4.
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