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Timo the timo

@timotimo@peoplemaking.games
mastodon 4.6.6+glitch
  • Open on peoplemaking.games
0 Followers
0 Following
21 Posts
Joined November 25, 2022
pronouns:
he/him
location:
germany
languages:
de/en/jbo

Posts

Open post
timotimo
Timo the timo @timotimo@peoplemaking.games · Aug 02, 2026
Timo the timo
@timotimo@peoplemaking.games
peoplemaking.games
Replying to @da_667@infosec.exchange
@da_667@infosec.exchange the first two rows are a splash zone~~~
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Open post
timotimo
Timo the timo @timotimo@peoplemaking.games in techtakes · Jul 25, 2026
Timo the timo
@timotimo@peoplemaking.games
peoplemaking.games
Replying to @dgerard@awful.systems
@dgerard@awful.systems this resolution is just a for and an against proposal that are up for discussion. From the page you linked it doesn't seem like either the "for" or "against" proposal has been decided on yet?
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Open post
timotimo
Timo the timo @timotimo@peoplemaking.games · Jun 10, 2026
Timo the timo
@timotimo@peoplemaking.games
peoplemaking.games
Replying to @iamlayer8@mastodon.social
@iamlayer8@mastodon.social @tante@tldr.nettime.org "Google AI Overview is for Entertainment Purposes Only" just like ... was it copilot that had this in the terms of use or whatever?
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Open post
timotimo
Timo the timo @timotimo@peoplemaking.games · May 08, 2026
Timo the timo
@timotimo@peoplemaking.games
peoplemaking.games
Replying to @timotimo@peoplemaking.games
@wim_v12e@merveilles.town based on my knowledge of the implementation of junctions, I would maybe say that it's not junctions that are syntactic sugar, but function calls (and method calls, and operator calls) are syntactic sugar for "call the thing directly, or call it multiple times as needed to satisfy the junction semantics". though I'm not sure if that's a meaningful difference or not
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Open post
timotimo
Timo the timo @timotimo@peoplemaking.games · May 08, 2026
Timo the timo
@timotimo@peoplemaking.games
peoplemaking.games
Replying to @wim_v12e@merveilles.town
@wim_v12e@merveilles.town I missed these articles the first time, but perhaps I can shed some light? Junction is derived directly from Mu, and Any is derived directly from Mu as well, and this is actually how auto-threading is triggered: whenever parameter binding for a function call fails because a Junction was passed to a parameter that was typed Any or a sub-type of Any, the call is re-attempted with the values inside the Junction one at a time, and the result of the call is re-assembled into a new Junction of the same type. If you just want your original code to work without the need for a collapse operation, then you can just change pair to take Mu arguments instead of the default that you get when you don't put a type constraint on parameters which is Any. Then instead of pair (42^43),R doing pair(42, R)^pair(43, R) because the call gets autothreaded, you end up with actually a function that calls its argument with (4243) and R instead of a junction with two functions, and fst and snd "accidentally" work
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Open post
timotimo
Timo the timo @timotimo@peoplemaking.games · May 04, 2026
Timo the timo
@timotimo@peoplemaking.games
peoplemaking.games

go home horse, you're high.

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Open post
timotimo
Timo the timo @timotimo@peoplemaking.games · Apr 30, 2026
Timo the timo
@timotimo@peoplemaking.games
peoplemaking.games
Replying to @jeremyoduber@mstdn.social
@jeremyoduber@mstdn.social Good Job, Alien Blob
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Open post
timotimo
Timo the timo @timotimo@peoplemaking.games · Apr 27, 2026
Timo the timo
@timotimo@peoplemaking.games
peoplemaking.games

Ich wüsste gerne wie meine extended fedi bubble so aufgestellt ist

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Open post
timotimo
Timo the timo @timotimo@peoplemaking.games · Apr 25, 2026
Timo the timo
@timotimo@peoplemaking.games
peoplemaking.games
Replying to @wigglytuffitout@elekk.xyz
@wigglytuffitout@elekk.xyz @Craigp@mastodon.social Krita isn't that project, you are probably thinking of Glimpse, but that was discontinued in 2021. Maybe there was a newer attempt to fork the gimp to have a more all-audiences-appropriate name? In any case, Krita traces its lineage back to KImageShop being started in 1999 - here's an article on the krita website: https://krita.org/en/posts/2009/the-history-of-kimageshop-krayon-krita/
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Open post
timotimo
Timo the timo @timotimo@peoplemaking.games · Apr 24, 2026
Timo the timo
@timotimo@peoplemaking.games
peoplemaking.games

So I have a question about #C and I guess indirectly about #clang since clang is the compiler that has both musttail and the preserve_none attribute / calling convention that are used together for the purpose I'm looking at;

the thing I'm trying to do is translate #MoarVM's interpreter loop from a compile-time switchable "loop with a switch in it" and "function with computed GOTO inside it" to also have a variant where each little opcode implementation becomes its own function, they all have the same call signature, and going from one to another uses a return goto (that's probably what a future C standard will call it; for now you can get it with [[clang::musttail]]).

I've already got it working apparently, but performance isn't stellar.

I think that's because the variables I'm passing around are four pointers to pointers. I do this because until now the interpreter loop frame had local variables that were used by all ops and the addresses of these variables were also stored for functions to change

peoplemaking.games

People Making Games

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Open post
timotimo
Timo the timo @timotimo@peoplemaking.games · Apr 02, 2026
Timo the timo
@timotimo@peoplemaking.games
peoplemaking.games
Replying to @0xabad1dea@infosec.exchange
@0xabad1dea say it with me, "sixty nines, duuuuude!" nice!
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Open post
timotimo
Timo the timo @timotimo@peoplemaking.games · Mar 26, 2026
Timo the timo
@timotimo@peoplemaking.games
peoplemaking.games
Replying to @unfa@mastodon.social
@unfa@mastodon.social looking at the offending commit you found, I'm wondering if it's a problem that you're outputting to Log when clearing the log text field. I can't tell from just that folder if the log that Log.log outputs to is also in the log_sources array? is it possible that get_line_count doesn't update immediately when clear_contents is called? then it might be infinitely looping trying to clear over and over? or for some reason something is outputting a really really long output that itself has a thousand lines in it?
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Open post
timotimo
Timo the timo @timotimo@peoplemaking.games · Mar 26, 2026
Timo the timo
@timotimo@peoplemaking.games
peoplemaking.games
Replying to @neal@social.gompa.me
If I understand correctly, and I'm not 100% sure how to verify, godot will default to X11 if you don't go to project settings -> (advanced settings) -> display server and change the linuxsbd entry to wayland, it looks like at least in the project inside the git repo it's not set to wayland, or maybe that's something you have to do after "reimporting"? it's quite possible the game was already running through XWayland when unfa was testing
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Open post
timotimo
Timo the timo @timotimo@peoplemaking.games · Mar 26, 2026
Timo the timo
@timotimo@peoplemaking.games
peoplemaking.games
Replying to @unfa@mastodon.social
@unfa@mastodon.social yes, looking at all threads will be crucial; when you stop the program with SIGSTOP like when you ctrl-c it inside the gdb console, you get more or less a random thread
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Open post
timotimo
Timo the timo @timotimo@peoplemaking.games · Mar 26, 2026
Timo the timo
@timotimo@peoplemaking.games
peoplemaking.games
Replying to @timotimo@peoplemaking.games
@unfa@mastodon.social does it only happen with wayland, not with X11? I can't reproduce freeze on my machine: fedora kinoite, kde plasma X11, Vulkan 1.4.328 - Forward+ - Using Device #0: AMD - AMD Radeon RX 9070 XT (RADV GFX1201)
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Open post
timotimo
Timo the timo @timotimo@peoplemaking.games · Mar 26, 2026
Timo the timo
@timotimo@peoplemaking.games
peoplemaking.games
Replying to @unfa@mastodon.social
@unfa@mastodon.social you'll want to look at stack traces of all threads when something is hanging like that. gdb has the handy taas bt to get every thread's backtrace in just one command. you'd probably want to see if letting the program continue for a moment lets any of the threads "do something" or if they are all waiting for something, and so on ...
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Open post
timotimo
Timo the timo @timotimo@peoplemaking.games · Mar 22, 2026
Timo the timo
@timotimo@peoplemaking.games
peoplemaking.games
Replying to @xgranade@wandering.shop
@xgranade the ircv3 react draft spec says However, reactions might also create their own context, sparking further conversation, so it might make sense to display them as a full message body. and a react (or unreact) message is sent as a privmsg or a tagmsg which gets its own msgid that can be used as a target for a reply with (or without) another react on it, so ... :D
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Open post
timotimo
Timo the timo @timotimo@peoplemaking.games · Mar 10, 2026
Timo the timo
@timotimo@peoplemaking.games
peoplemaking.games
Replying to @cwebber@social.coop
@cwebber@social.coop "While generative AI does have its uses, especially in specialized fields like medical research [...]" surely they did not mean generative AI? certainly they mean the more traditional neural networks and other machine learning approaches that have already been used successfully before the LLM hype took off?
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Open post
timotimo
Timo the timo @timotimo@peoplemaking.games · Mar 04, 2026
Timo the timo
@timotimo@peoplemaking.games
peoplemaking.games
Replying to @guenther@chaos.social
@guenther @gabrielesvelto ah yes, bitflips georg who lives in a plutonium mine and gets a thousand bit-flip related crashes every day is an outlier adn should not have counted
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Open post
timotimo
Timo the timo @timotimo@peoplemaking.games · Jan 30, 2025
Timo the timo
@timotimo@peoplemaking.games
peoplemaking.games
Replying to @vemod@mastodon.skenliv.se
@vemod @gamingonlinux @www.gamingonlinux.com.rss@rss-parrot.net check it, you can follow this account courtesy of the rss parrot rss-feed-to-fediverse-posts service
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Open post
timotimo
Timo the timo @timotimo@peoplemaking.games · Mar 31, 2024
Timo the timo
@timotimo@peoplemaking.games
peoplemaking.games
Replying to @mcalel@tech.lgbt
@mcalel@tech.lgbt got the original post for you: https://social.tadzik.net/objects/f8814318-2427-4396-b1b1-0e91ca8ec1cd
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