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paul

@paul@post.lurk.org
  • Open on post.lurk.org

Sound artist exploring the human voice, simulacrum, and mechanisms for lyricism.

These are some of my favorite things: vocal synthesis, generative music, Palestrina, audio DSP, baking, croissants, tea, dogs, grids, retrogaming, computer graphics, powers of 2, 1-bit art/sound.

Over the years, I've developed several audio engines and music software ecosystems, and like to talk about them here. I also have a quieter account where I mainly talk about vocal synthesis: @patchlore@merveilles.town

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3 Posts
Joined October 22, 2018
pronouns:
he/his/him
wiki:
https://pbat.ch/wiki
now:
https://pbat.ch/wiki/now
projects:
https://pbat.ch/wiki/projects

Posts

Open post
paul
paul @paul@post.lurk.org · May 11, 2026
paul
@paul@post.lurk.org

Sound artist exploring the human voice, simulacrum, and mechanisms for lyricism. These are some of my favorite things: vocal synthesis, generative music, Palestrina, audio DSP, baking, croissants, tea, dogs, grids, retrogaming, computer graphics, powers of 2, 1-bit art/sound. Over the years, I've developed several audio engines and music software ecosystems, and like to talk about them here. I also have a quieter account where I mainly talk about vocal synthesis: @patchlore

post.lurk.org
Replying to @ho@sonomu.club
@ho@sonomu.club how much SC code can you print on a t-shirt?
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Open post
paul
paul @paul@post.lurk.org · Apr 24, 2026
paul
@paul@post.lurk.org

Sound artist exploring the human voice, simulacrum, and mechanisms for lyricism. These are some of my favorite things: vocal synthesis, generative music, Palestrina, audio DSP, baking, croissants, tea, dogs, grids, retrogaming, computer graphics, powers of 2, 1-bit art/sound. Over the years, I've developed several audio engines and music software ecosystems, and like to talk about them here. I also have a quieter account where I mainly talk about vocal synthesis: @patchlore

post.lurk.org
Replying to @yannseznec@assemblag.es
@yannseznec this takes me back to my SLOrk days thank you
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Open post
paul
paul @paul@post.lurk.org · Mar 17, 2026
paul
@paul@post.lurk.org

Sound artist exploring the human voice, simulacrum, and mechanisms for lyricism. These are some of my favorite things: vocal synthesis, generative music, Palestrina, audio DSP, baking, croissants, tea, dogs, grids, retrogaming, computer graphics, powers of 2, 1-bit art/sound. Over the years, I've developed several audio engines and music software ecosystems, and like to talk about them here. I also have a quieter account where I mainly talk about vocal synthesis: @patchlore

post.lurk.org
Replying to @ho@sonomu.club
@ho definitely resonates with how I've been trying to think about musical structure. What's the process of gluing patches like? I'm assuming they are each independent patches that you somehow interpolate between? Do they share anything between them? Or are they built to be sort of similar? When I did something like this, it really just was one big patch where'd I'd interpolate between state spaces using curves. I had a system that made it easy (enough) to build up the patch incrementally while making new sound states. So, the state space would get larger and larger, and the patch would have more ugens and stuff, but I design it so there'd be an approximate "backwards compatibility" with the previous sounds I made with the patch.
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