Kevin Granade
Software developer, FOSS enthusiast, and accidental gamedev.
See https://cataclysmdda.org for my game, or not, I'm not your supervisor.
I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
Posts
Software developer, FOSS enthusiast, and accidental gamedev. See https://cataclysmdda.org for my game, or not, I'm not your supervisor. I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
Software developer, FOSS enthusiast, and accidental gamedev. See https://cataclysmdda.org for my game, or not, I'm not your supervisor. I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
I am only in it for the paycheck, full stop.
But using LLMs is FUCKING STUPID.
Managing tech debit and understanding how your codebase works is how to be effective, operating a slop firehose is not.
Engineering rigor is a means to an end to keep software development manageable, not just a stylistic choice.
People discarding it to chase a code completion skinner box isn't pragmatism it's insanity.
Software developer, FOSS enthusiast, and accidental gamedev. See https://cataclysmdda.org for my game, or not, I'm not your supervisor. I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
Software developer, FOSS enthusiast, and accidental gamedev. See https://cataclysmdda.org for my game, or not, I'm not your supervisor. I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
AFAIK Mythos doesn't address either of these points.
Software developer, FOSS enthusiast, and accidental gamedev. See https://cataclysmdda.org for my game, or not, I'm not your supervisor. I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
Software developer, FOSS enthusiast, and accidental gamedev. See https://cataclysmdda.org for my game, or not, I'm not your supervisor. I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
Bit pricey for stuffing into computers though.
Software developer, FOSS enthusiast, and accidental gamedev. See https://cataclysmdda.org for my game, or not, I'm not your supervisor. I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
Software developer, FOSS enthusiast, and accidental gamedev. See https://cataclysmdda.org for my game, or not, I'm not your supervisor. I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
Software developer, FOSS enthusiast, and accidental gamedev. See https://cataclysmdda.org for my game, or not, I'm not your supervisor. I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
Software developer, FOSS enthusiast, and accidental gamedev. See https://cataclysmdda.org for my game, or not, I'm not your supervisor. I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
Software developer, FOSS enthusiast, and accidental gamedev. See https://cataclysmdda.org for my game, or not, I'm not your supervisor. I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
Software developer, FOSS enthusiast, and accidental gamedev. See https://cataclysmdda.org for my game, or not, I'm not your supervisor. I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
Software developer, FOSS enthusiast, and accidental gamedev. See https://cataclysmdda.org for my game, or not, I'm not your supervisor. I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
Software developer, FOSS enthusiast, and accidental gamedev. See https://cataclysmdda.org for my game, or not, I'm not your supervisor. I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
"you need to treat scrapers fairly" is a REALLY HARD argument to make.
Software developer, FOSS enthusiast, and accidental gamedev. See https://cataclysmdda.org for my game, or not, I'm not your supervisor. I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
Software developer, FOSS enthusiast, and accidental gamedev. See https://cataclysmdda.org for my game, or not, I'm not your supervisor. I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
Software developer, FOSS enthusiast, and accidental gamedev. See https://cataclysmdda.org for my game, or not, I'm not your supervisor. I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
Software developer, FOSS enthusiast, and accidental gamedev. See https://cataclysmdda.org for my game, or not, I'm not your supervisor. I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
"Other people can have their own party, it's not all about you" is a life lesson for 5 year olds, not presumptive adults.
Software developer, FOSS enthusiast, and accidental gamedev. See https://cataclysmdda.org for my game, or not, I'm not your supervisor. I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
Software developer, FOSS enthusiast, and accidental gamedev. See https://cataclysmdda.org for my game, or not, I'm not your supervisor. I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
A brief overview of their docs indicates the, "we're just advisory not a block list" just means "we called 'blocks' 'reccomendations' instead", it's a fig leaf.
All the block lists have the *capacity* to include substantiating information, the problem is in practice they don't, this is no different.
Software developer, FOSS enthusiast, and accidental gamedev. See https://cataclysmdda.org for my game, or not, I'm not your supervisor. I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
Software developer, FOSS enthusiast, and accidental gamedev. See https://cataclysmdda.org for my game, or not, I'm not your supervisor. I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
Software developer, FOSS enthusiast, and accidental gamedev. See https://cataclysmdda.org for my game, or not, I'm not your supervisor. I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
Software developer, FOSS enthusiast, and accidental gamedev. See https://cataclysmdda.org for my game, or not, I'm not your supervisor. I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
Software developer, FOSS enthusiast, and accidental gamedev. See https://cataclysmdda.org for my game, or not, I'm not your supervisor. I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
Software developer, FOSS enthusiast, and accidental gamedev. See https://cataclysmdda.org for my game, or not, I'm not your supervisor. I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
My point cross-cuts such designations, co-ops and other organizations that aim to avoid these pressures must take definite action to set up their governance in a way that avoids these pitfalls, and what I offhandedly called a corporation is an organizationn that does not take these measures or instead embraces profit-seeking as a motive in itself.
Software developer, FOSS enthusiast, and accidental gamedev. See https://cataclysmdda.org for my game, or not, I'm not your supervisor. I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
Software developer, FOSS enthusiast, and accidental gamedev. See https://cataclysmdda.org for my game, or not, I'm not your supervisor. I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
The way corporations work reinforces this idiocy instead of discouraging it. You can get lucky and have people who care for a while, but ultimately by being incorporated you have stacked the deck against long term success.
Software developer, FOSS enthusiast, and accidental gamedev. See https://cataclysmdda.org for my game, or not, I'm not your supervisor. I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
Software developer, FOSS enthusiast, and accidental gamedev. See https://cataclysmdda.org for my game, or not, I'm not your supervisor. I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
As long as the evolution misunderstanders aren't using their misunderstanding to challenge the beliefs of the evolution deniers, the deniers are ok with that, and as long as the deniers have no moral qualms with what the misunderstanders really want to happen i.e. racial genocide, they're fine the other way too.
The common goal is bigotry, that's the actual belief system.
Software developer, FOSS enthusiast, and accidental gamedev. See https://cataclysmdda.org for my game, or not, I'm not your supervisor. I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
Software developer, FOSS enthusiast, and accidental gamedev. See https://cataclysmdda.org for my game, or not, I'm not your supervisor. I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
It's not that they have particularly stupid people in charge, they didn't get unlucky, this is a corporation working the way corporations are designed to work.
Software developer, FOSS enthusiast, and accidental gamedev. See https://cataclysmdda.org for my game, or not, I'm not your supervisor. I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
Software developer, FOSS enthusiast, and accidental gamedev. See https://cataclysmdda.org for my game, or not, I'm not your supervisor. I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
Software developer, FOSS enthusiast, and accidental gamedev. See https://cataclysmdda.org for my game, or not, I'm not your supervisor. I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
Software developer, FOSS enthusiast, and accidental gamedev. See https://cataclysmdda.org for my game, or not, I'm not your supervisor. I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
To be clear the discussion doesn't end with the asking questions stage, as you noted those same questions can be and are asked in good faith as well.