I play older versions of D&D, variant retro clones, some indie games, some wargames; I write software to support my gaming.
I play older versions of D&D, variant retro clones, some indie games, some wargames; I write software to support my gaming.
Posts
I play older versions of D&D, variant retro clones, some indie games, some wargames; I write software to support my gaming.
I'm playing two games of #AdvancedSquadLeader at the moment. In this second game, an online acquaintance wanted to play Starter Kit 1 only, and "as fast as possible". We're failing at the "fast" part but sometimes we still push ourselves and try to cut conversations about rules and tactics short. The goal here is to get into the groove and get faster because my opponent is trying to convince some of their offline friends to start playing face to face. And in a face to face game, things should move quicker than they often do online. Makes sense to me.
I play older versions of D&D, variant retro clones, some indie games, some wargames; I write software to support my gaming.
I play older versions of D&D, variant retro clones, some indie games, some wargames; I write software to support my gaming.
I play older versions of D&D, variant retro clones, some indie games, some wargames; I write software to support my gaming.
If you have a blog or podcast and would like to submit it some of these blog and podcast collections, let me know.
(You can only submit your own.)
RPG Planet,
Old School RPG Planet,
Indie RPG Planet,
RPG Podcast Planet,
Planète des JDR,
Podcast Planète des JDR,
Rollenspiel Podcast Planet.
Members get syndicated:
- their blog posts and podcast episodes show up on the respective web pages;
- their blog posts and podcast episodes show up on the respective RSS feeds.
The RPG Planet also has a fedi bot: @planet@social.alexschroeder.ch
I play older versions of D&D, variant retro clones, some indie games, some wargames; I write software to support my gaming.
Oh no what will I do? I'm running the Japanese and I get double victory points for reaching the top edge of the map. So now I wonder. Perhaps I can split the enemy party even more and run along the road with my two units at the bottom? It's a squad and a half squad, worth three victory points; in this scenario reaching the top edge gives double victory points, so six, which would in fact be enough. Hm… Also next time I will have spotters in the jungle looking across the gap with one mortars in the back, in the open, ready to fire. Will that make a difference? I don't know. Another mortar is still in the jungle, unable to fire. I need to tie down the Brits so that the middle remains clear, I guess.
#AdvancedSquadLeader
I play older versions of D&D, variant retro clones, some indie games, some wargames; I write software to support my gaming.
I play older versions of D&D, variant retro clones, some indie games, some wargames; I write software to support my gaming.
I play older versions of D&D, variant retro clones, some indie games, some wargames; I write software to support my gaming.
A buddy of mine wrote a massiv blog post about using GIS software to make maps for elfgames: 2026-04-19 Technical Tutorial: Using QGIS for fantasy maps.
I play older versions of D&D, variant retro clones, some indie games, some wargames; I write software to support my gaming.
I play older versions of D&D, variant retro clones, some indie games, some wargames; I write software to support my gaming.
I play older versions of D&D, variant retro clones, some indie games, some wargames; I write software to support my gaming.