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Inês Almeida

@iralmeida@mastodon.gamedev.place
mastodon 4.6.6
  • Open on mastodon.gamedev.place

Software Engineer, programming creative tools for games and film.
ex Guerrilla, Crytek and #blender

0 Followers
0 Following
15 Posts
Joined November 17, 2022
Website:
https://www.inesalmeida.com
Github:
https://github.com/britalmeida
LinkedIn:
https://www.linkedin.com/in/iralmeida/
Bluesky:
https://bsky.app/profile/iralmeida.bsky.social

Posts

Open post
iralmeida
Inês Almeida @iralmeida@mastodon.gamedev.place · Jul 21, 2026
Inês Almeida
@iralmeida@mastodon.gamedev.place

Software Engineer, programming creative tools for games and film. ex Guerrilla, Crytek and #blender

mastodon.gamedev.place
Replying to @catilac@infosec.exchange
@catilac@infosec.exchange how'd it go?!
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Open post
iralmeida
Inês Almeida @iralmeida@mastodon.gamedev.place · May 11, 2026
Inês Almeida
@iralmeida@mastodon.gamedev.place

Software Engineer, programming creative tools for games and film. ex Guerrilla, Crytek and #blender

mastodon.gamedev.place
Replying to @BlenderStudio@mastodon.social
@BlenderStudio@mastodon.social space corn yeash! 🍿 🪐
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Open post
iralmeida
Inês Almeida @iralmeida@mastodon.gamedev.place · May 01, 2026
Inês Almeida
@iralmeida@mastodon.gamedev.place

Software Engineer, programming creative tools for games and film. ex Guerrilla, Crytek and #blender

mastodon.gamedev.place
Replying to @lumiworx@mastodon.social
@lumiworx @Blender I believe the point is that it is no longer a dev fund membership. Therefore no longer includes any of those things.
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Open post
iralmeida
Inês Almeida @iralmeida@mastodon.gamedev.place · May 01, 2026
Inês Almeida
@iralmeida@mastodon.gamedev.place

Software Engineer, programming creative tools for games and film. ex Guerrilla, Crytek and #blender

mastodon.gamedev.place
Replying to @Blender@mastodon.social
@Blender Personally very happy to see a reversal 🧡 The association with an AI company didn't bring joy and I for one am very relieved to see that getting heard + an upcoming stance on AI for future reassurances.
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Open post
iralmeida
Inês Almeida @iralmeida@mastodon.gamedev.place · May 01, 2026
Inês Almeida
@iralmeida@mastodon.gamedev.place

Software Engineer, programming creative tools for games and film. ex Guerrilla, Crytek and #blender

mastodon.gamedev.place
Replying to @artificial3d@mastodon.art
@artificial3d@mastodon.art I loooooove it 💜 So good!
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Open post
iralmeida
Inês Almeida @iralmeida@mastodon.gamedev.place · Apr 10, 2026
Inês Almeida
@iralmeida@mastodon.gamedev.place

Software Engineer, programming creative tools for games and film. ex Guerrilla, Crytek and #blender

mastodon.gamedev.place
Replying to @runevision@mastodon.gamedev.place
@runevision Super super nice! *now* I did finish going through the video&post. I just didn't have the time before EPC. I love both the explanation and the result 💜
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Open post
iralmeida
Inês Almeida @iralmeida@mastodon.gamedev.place · Mar 18, 2026
Inês Almeida
@iralmeida@mastodon.gamedev.place

Software Engineer, programming creative tools for games and film. ex Guerrilla, Crytek and #blender

mastodon.gamedev.place
Replying to @EricLengyel@mastodon.gamedev.place
@EricLengyel Thank you for dedicating the patent, that's awesome! And congratulations on the 10 years 🥳
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Open post
iralmeida
Inês Almeida @iralmeida@mastodon.gamedev.place · Mar 01, 2026
Inês Almeida
@iralmeida@mastodon.gamedev.place

Software Engineer, programming creative tools for games and film. ex Guerrilla, Crytek and #blender

mastodon.gamedev.place
Replying to @munificent@mastodon.social
@munificent@mastodon.social oh! Wishing you a speedy recovery 💚
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Open post
iralmeida
Inês Almeida @iralmeida@mastodon.gamedev.place · Feb 03, 2026
Inês Almeida
@iralmeida@mastodon.gamedev.place

Software Engineer, programming creative tools for games and film. ex Guerrilla, Crytek and #blender

mastodon.gamedev.place
Replying to @Blender@mastodon.social
@Blender whoop 🥳 🧡
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Open post
iralmeida
Inês Almeida @iralmeida@mastodon.gamedev.place · Nov 28, 2025
Inês Almeida
@iralmeida@mastodon.gamedev.place

Software Engineer, programming creative tools for games and film. ex Guerrilla, Crytek and #blender

mastodon.gamedev.place
Replying to @rovarma@mastodon.gamedev.place
@rovarma@mastodon.gamedev.place post that section as a separate article! :D and well... thank you for getting me to go read up on stuff I should know 💜
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Open post
iralmeida
Inês Almeida @iralmeida@mastodon.gamedev.place · Nov 27, 2025
Inês Almeida
@iralmeida@mastodon.gamedev.place

Software Engineer, programming creative tools for games and film. ex Guerrilla, Crytek and #blender

mastodon.gamedev.place
Replying to @iralmeida@mastodon.gamedev.place
@rovarma@mastodon.gamedev.place Awesome work with the PRs and awesome wizardry in knowing how to optimize this kind of stuff! 🧙✨
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Open post
iralmeida
Inês Almeida @iralmeida@mastodon.gamedev.place · Nov 27, 2025
Inês Almeida
@iralmeida@mastodon.gamedev.place

Software Engineer, programming creative tools for games and film. ex Guerrilla, Crytek and #blender

mastodon.gamedev.place
Replying to @iralmeida@mastodon.gamedev.place
@rovarma@mastodon.gamedev.place I didn't get into DWARF and never worked with C++ exceptions, so I haven't put much thought to the runtime machinery it needs. 🤷‍♀️ That said, I tried reading the article again. And success! There is no need to understand a stack frame and why the bytecode is like that, since you give it as a given that Superluminal's sampling relies on the data as is. It's about doing it faster, not different and the optz story and thought process are super nice to follow!
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Open post
iralmeida
Inês Almeida @iralmeida@mastodon.gamedev.place · Nov 27, 2025
Inês Almeida
@iralmeida@mastodon.gamedev.place

Software Engineer, programming creative tools for games and film. ex Guerrilla, Crytek and #blender

mastodon.gamedev.place
Replying to @iralmeida@mastodon.gamedev.place
@rovarma@mastodon.gamedev.place I spent the day revisiting how computers work, it was too fuzzy! 🙈 Thankfully I got @brendangregg 's Systems Performance book to the rescue (thx!) plus some intel processor manual. so now I got +1 wisdom for stack frames and traces 🥳 But I got to say, I find it really complicated regarding differences between architectures and the frame pointer being optional and the different methods for stack walking.
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Open post
iralmeida
Inês Almeida @iralmeida@mastodon.gamedev.place · Nov 27, 2025
Inês Almeida
@iralmeida@mastodon.gamedev.place

Software Engineer, programming creative tools for games and film. ex Guerrilla, Crytek and #blender

mastodon.gamedev.place
Replying to @rovarma@mastodon.gamedev.place
@rovarma@mastodon.gamedev.place I'm not too sure actually! Most of the things (dwarf, rax etc) I have heard about before, the eh_frame I hadn't, so I learned sth! :D I got some more understanding from the linked article with "more details", so I think I may be too fuzzy about stack frames, the structure of binaries and how do debug symbols really work. Then I'm trying to decode rather than reading the articles because I'm trying to piece together the context/domain of the optimization. Does it match your guess?
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Open post
iralmeida
Inês Almeida @iralmeida@mastodon.gamedev.place · Nov 26, 2025
Inês Almeida
@iralmeida@mastodon.gamedev.place

Software Engineer, programming creative tools for games and film. ex Guerrilla, Crytek and #blender

mastodon.gamedev.place
Replying to @rovarma@mastodon.gamedev.place
@rovarma@mastodon.gamedev.place eeek, I seem to miss some basis to be able to read through 😅 If you don't have a next topic already planned, you could write a crash course for people like me! I'll read the next post anyway tho, so great that you've started this! 💜
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