I have been creating interactive artworks and environments for stage productions and installations since 1999. In most cases I try to capture an inner reality through algorithms that I program by hand. The computer then brings them to life for the audience to dive in.
I have been creating interactive artworks and environments for stage productions and installations since 1999.
In most cases I try to capture an inner reality through algorithms that I program by hand. The computer then brings them to life for the audience to dive in.
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I have been creating interactive artworks and environments for stage productions and installations since 1999. In most cases I try to capture an inner reality through algorithms that I program by hand. The computer then brings them to life for the audience to dive in.
I have been creating interactive artworks and environments for stage productions and installations since 1999. In most cases I try to capture an inner reality through algorithms that I program by hand. The computer then brings them to life for the audience to dive in.
I have been creating interactive artworks and environments for stage productions and installations since 1999. In most cases I try to capture an inner reality through algorithms that I program by hand. The computer then brings them to life for the audience to dive in.
I have been creating interactive artworks and environments for stage productions and installations since 1999. In most cases I try to capture an inner reality through algorithms that I program by hand. The computer then brings them to life for the audience to dive in.
I have been creating interactive artworks and environments for stage productions and installations since 1999. In most cases I try to capture an inner reality through algorithms that I program by hand. The computer then brings them to life for the audience to dive in.
I have been creating interactive artworks and environments for stage productions and installations since 1999. In most cases I try to capture an inner reality through algorithms that I program by hand. The computer then brings them to life for the audience to dive in.
I have been creating interactive artworks and environments for stage productions and installations since 1999. In most cases I try to capture an inner reality through algorithms that I program by hand. The computer then brings them to life for the audience to dive in.
I have been creating interactive artworks and environments for stage productions and installations since 1999. In most cases I try to capture an inner reality through algorithms that I program by hand. The computer then brings them to life for the audience to dive in.
I have been creating interactive artworks and environments for stage productions and installations since 1999. In most cases I try to capture an inner reality through algorithms that I program by hand. The computer then brings them to life for the audience to dive in.
I have been creating interactive artworks and environments for stage productions and installations since 1999. In most cases I try to capture an inner reality through algorithms that I program by hand. The computer then brings them to life for the audience to dive in.
I have been creating interactive artworks and environments for stage productions and installations since 1999. In most cases I try to capture an inner reality through algorithms that I program by hand. The computer then brings them to life for the audience to dive in.
Short video of my interactive, audiovisual fractal projection "Fludium 2" during the opening performance of the exhibition "Naturgeflüster", Museum Art & Cars Singen, Germany, November 15th, 2024.
You can find a full documentation of the performance by ballet "Die Färbe" at https://vimeo.com/1188612161
More information at https://foerterer.com/fluidum2.html
I have been creating interactive artworks and environments for stage productions and installations since 1999. In most cases I try to capture an inner reality through algorithms that I program by hand. The computer then brings them to life for the audience to dive in.
I'm also releasing these two pictures of a real-time storm scene simulation that I started to work on seven years ago... This simulation shall form the basis of a new 360° art installation about rising sea levels.
#art #DigitalArt #lightning #flash #water #sea #sealevel #climate #realtime #simulation #ComputerGraphics #physics
I have been creating interactive artworks and environments for stage productions and installations since 1999. In most cases I try to capture an inner reality through algorithms that I program by hand. The computer then brings them to life for the audience to dive in.
I'm experimenting with the simulation of underwater caustics again. The nature of this light phenomenon has fascinated me for more than thirty years now.
#simulation #ComputerGraphics #physics #art #sketch #underwater #caustics
I have been creating interactive artworks and environments for stage productions and installations since 1999. In most cases I try to capture an inner reality through algorithms that I program by hand. The computer then brings them to life for the audience to dive in.
I have been creating interactive artworks and environments for stage productions and installations since 1999. In most cases I try to capture an inner reality through algorithms that I program by hand. The computer then brings them to life for the audience to dive in.