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Blair

@blair@mastodon.gamedev.place
mastodon 4.7.0
  • Open on mastodon.gamedev.place

Software Engineer @ Epic Games, formerly: Riot Games, Sony Santa Monica, Big Ant, Transmission. Australian.

Here to talk about: making games, learning Japanese, building Twitch streams, taking photos. 日本語でOK

0 Followers
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7 Posts
Joined August 17, 2018
Instagram:
https://instagram.com/thynameisblair
Twitch:
https://twitch.tv/blairstudies

Posts

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blair
Blair @blair@mastodon.gamedev.place · May 22, 2026
Blair
@blair@mastodon.gamedev.place

Software Engineer @ Epic Games, formerly: Riot Games, Sony Santa Monica, Big Ant, Transmission. Australian. Here to talk about: making games, learning Japanese, building Twitch streams, taking photos. 日本語でOK

mastodon.gamedev.place

Are giant lemon trees a cognitohazard

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blair
Blair @blair@mastodon.gamedev.place · May 12, 2026
Blair
@blair@mastodon.gamedev.place

Software Engineer @ Epic Games, formerly: Riot Games, Sony Santa Monica, Big Ant, Transmission. Australian. Here to talk about: making games, learning Japanese, building Twitch streams, taking photos. 日本語でOK

mastodon.gamedev.place

Sometimes you just need ice cream

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blair
Blair @blair@mastodon.gamedev.place · May 12, 2026
Blair
@blair@mastodon.gamedev.place

Software Engineer @ Epic Games, formerly: Riot Games, Sony Santa Monica, Big Ant, Transmission. Australian. Here to talk about: making games, learning Japanese, building Twitch streams, taking photos. 日本語でOK

mastodon.gamedev.place
Replying to @moss@kind.social
@moss@kind.social who else do we need in the band tho 🤔
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blair
Blair @blair@mastodon.gamedev.place · May 12, 2026
Blair
@blair@mastodon.gamedev.place

Software Engineer @ Epic Games, formerly: Riot Games, Sony Santa Monica, Big Ant, Transmission. Australian. Here to talk about: making games, learning Japanese, building Twitch streams, taking photos. 日本語でOK

mastodon.gamedev.place
Replying to @sleet01@fosstodon.org
@sleet01@fosstodon.org ディープ・ヴェイン・トロンボーにスト
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blair
Blair @blair@mastodon.gamedev.place · May 11, 2026
Blair
@blair@mastodon.gamedev.place

Software Engineer @ Epic Games, formerly: Riot Games, Sony Santa Monica, Big Ant, Transmission. Australian. Here to talk about: making games, learning Japanese, building Twitch streams, taking photos. 日本語でOK

mastodon.gamedev.place

Deep Vein Trombonist

(read with the same gusto as the interstitial announcer for Fullmetal Alchemist)

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blair
Blair @blair@mastodon.gamedev.place · Apr 21, 2026
Blair
@blair@mastodon.gamedev.place

Software Engineer @ Epic Games, formerly: Riot Games, Sony Santa Monica, Big Ant, Transmission. Australian. Here to talk about: making games, learning Japanese, building Twitch streams, taking photos. 日本語でOK

mastodon.gamedev.place

RE: @exocomics@mastodon.world

Oh no it’s me

Quoting
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blair
Blair @blair@mastodon.gamedev.place · Apr 05, 2026
Blair
@blair@mastodon.gamedev.place

Software Engineer @ Epic Games, formerly: Riot Games, Sony Santa Monica, Big Ant, Transmission. Australian. Here to talk about: making games, learning Japanese, building Twitch streams, taking photos. 日本語でOK

mastodon.gamedev.place
Replying to @NohatCoder@mastodon.gamedev.place
@NohatCoder Fun bit of trivia: I did this on God of War (2017) because I couldn’t find which job was stomping over another’s stack. I allocated 1024 stacks and gave a new one to each job. It took a few frames before I exhausted them and had to reuse one. But the stacks had virtual addresses that were unmapped the moment a job was done — so if a stack pointer was used after a job, it crashed! Which it never did — turns out, I wasn’t chasing a memory stomp. But that’s a story for another day.
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