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Chaos incarnate because I myself don't know what I'll do next.
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Joined September 18, 2023
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@skyblitz@kanoa.de
@skyblitz@kanoa.de To be fair to Mozilla, their JS engine (SpiderMonkey) is primarily in Rust iirc. So is their webGPU implementation.
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Recently, I decided to rawdog getting an openGL (and now, Vulkan) surface on Win32 without SDL and GLFW for the funsies. Made me appreciate GLFW more...
I specifically want to address the deliberate idiosyncracies Microsoft put in to make getting an openGL surface harder.
Getting a openGL 1.1 surface on Windows is pretty easy, all you have to do is use wglCreateContext() paired with wglMakeCurrent().
but OpenGL 3.3? Oh boy.
(1/n)
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@Codeberg@social.anoxinon.de
@Codeberg@social.anoxinon.de "developing software for the people"
Yeah I suck at this :p
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