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Chatterine Snuggles

chatterine@todon.nl

<p>Someone who really likes translating.</p>

Posts

  • Post #2557569

    This AI thing surely is getting out of hand

  • Post #2557568

    Hiya. FIgured I might update this for a bit. So as you may already know I&amp;#39;m trying to become a translator, but I feel like only knowing English is seriously becoming a hindrance. As such, I&amp;#39;ve decided to pick up a new language: Japanese. You might be wondering, &amp;quot;why JPNese?&amp;quot; &amp;quot;Weren&amp;#39;t you learning Vietnmese before&amp;quot;? While the latter is true, the reason I choose JP is bc there&amp;#39;s just too many untranslated media in that language,...

  • Post #2557567

    Heya. First in a series of daily posts. Let&amp;#39;s see for how long I can keep this up. --- Okay so for the record this had to be completely rewritten from scratch since the file on which I had this post got corrupted. Anyway, I&amp;#39;ve recently been hacking away at Fire Emblem Gaiden&amp;#39;s code, and I successfully managed to insert the weapon kind names, such as Sword, Spear, Ax, Magic... stuff like that. I&amp;#39;m also having to refactor a significant portion of the code I wrote...

  • Post #2557566

    Hey. So a lot of stuff which I won&amp;#39;t get into has been happening, and as such I basically won&amp;#39;t be online nearly as often. My only way of communicating with the outside world for a brief while will hopefully be on my Mastodon account, and don&amp;#39;t expect many updates. For my own sanity and safety I must take a break away from Discord, Reddit and virtually any major social networking platform you can think of. I don&amp;#39;t know for how long this break will last, or even i...

  • Post #2557565

    I just finished massively overhauling the battle UI for Fire Emblem Gaiden into something simpler. Why did I do this, you might be wondering… To save free space, of course! As it turns out, the part of Gaiden’s UI which handles the battle UI is stored alongside the font, so to expand the font one must cannibalize other elements of the UI, such as the Nintendo logo, the “Fin” that displays at the end of the game and, of course, the battle HUD. Those empty tiles on which is written stuff like “C7”...

  • Post #2557564

    Since yesterday I worked on Gaiden, I though today I might spice things up a bit and invert the days. So today I didn&amp;#39;t work on Gaiden -- no, instead I was working on a fun little side project, which is Dragon Warrior IV for the Famicom! I managed to get in some preliminary work in inserting the script, like getting a latin script with diacritics inserted in the Japanese version, and inserting diacritics on the American one. I haven&amp;#39;t really decided which version of the game I&a...

  • Post #2557562

    Day 2/3 (current goal) Heya! If you&amp;#39;re wondering, &amp;quot;What&amp;#39;s up with the daily updates, anyway?&amp;quot; then well, they&amp;#39;re there to keep me accountable, of course! And speaking of daily updates, today I did some further work on Gaiden. I made a new branch on my git repository, and wrote a few lines of code. I also got around to translating the file save text. I figured I might as well create new hashtags for my projects, so here we go: #srw2br - Super Robot Tai...

  • Post #2557561

    Day 3/3 (goal met!) Y’know what day of the week it is right? It’s time for some Super Robot Wars 2 hacking! Today I didn’t get a whole lot done except maybe dumping some scripts. But hey, these scripts are pretty heavy; this game’s script feels huge despite it being just an NES game. And guess what, I still haven’t dumped everything :’) Also, getting these scripts extracted might’ve been easy, but actually reinserting them back in is going to be another hell of a ride. And I don’t mean that in...

  • Post #2557560

    Day 4/7 I&amp;#39;m beat. I didn&amp;#39;t get a whole lot done today, and that&amp;#39;s mostly because I&amp;#39;ve been hammering my head against the double-byte encoding the Korean SRW2 ROM uses. On the plus side, I finally learned to use a disassembler, so I think now I should be able to make my own patches for features like music persistence hacks. #srw2br #snestiny #fantranslation

  • Post #2557559

    Days 5~6/7 I&amp;#39;m currently working on porting over my work on the pre-built FF2 ROM into the disassembly. Bavi_H is helping me out, hehe. There&amp;#39;s not a whole lot I can say about my work other than it&amp;#39;s highly technical, and I don&amp;#39;t really have a whole lot to show off other than lines of code. https://www.romhacking.net/forum/index.php?topic=39622.msg472139#new EDIT: I forgot to add, but the post to my blog will be postponed to the last day of this month, lol. #...

  • Post #2557558

    Day 7/7 (Goal Reached) Took a day off :) In the meantime I looked into assemblers for 65xx-based architectures. Since I&amp;#39;m lacking a few fundamentals, I might as well just step down and try to learn those. :D #dq4br #snestiny #fantranslation

  • Post #2557557

    Heyo! What&amp;#39;s up? The reason I haven&amp;#39;t been posting updates over the past week is that I&amp;#39;ve been stumped over some technicalities and minutia in basically all of my projects. I&amp;#39;m also re-learning 6502 assembly, since I&amp;#39;m lacking a few fundamentals. More to come...