CmykStudent
CmykStudent@fosstodon.org
Posts
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Post #3744969
Recently I've been transcribing interviews with free software artists that @zemarmot@fosstodon.org conducted years ago. It's really cool to hear about artistic workflows and how people are using GIMP as part of theirs. It's also neat to hear about it being used with other libre software such as Inkscape, Scribus, Krita, MyPaint, and Blender!
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Post #2364152
I'm currently working on the less exciting parts of CMYK mode (changing all the layer mode internals to stop assuming everything is RGBA), so not a lot of visuals to share at the moment. We did recently merge import support for Paintshop Pro adjustment layers though! They're converted in layer groups with NDE filters placed on them. It's based on in-progress work to do the same for PSD imports. More work to do of course, but it's another neat import support impro...
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Post #2070426
I've put together a test AppImage for work-in-progress CMYK mode in GIMP. If you're interested in trying it out, you can get it here: https://gitlab.gnome.org/GNOME/gimp/-/merge_requests/2379#note_2750929 While it's functional, note this is very much a "help me start finding the bugs and unimplemented areas to work on" kind of thing, not a "this is 100% ready for production!!!" :)
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Post #1860757
GTK is increasingly moving away from icons in the menubar, and when we finished the port to GTK3 we lost them in GIMP as well. This was a controversial change - some people prefer the cleaner interface, while others (like myself) find the icons helpful for identification. Fortunately, I finally figured out how to restore the icons! It still needs some clean-up to remove the excess spacine, but it works. I submitted it for review and discussion, so we'll see what's decided.
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Post #1735249
More in-progress file format support! I've had the source code for the CinePaint Cineon and DPX import plug-in sitting in my TODO folder for a while. Finally took some time to port them to GIMP 3 (which is kind of funny since CinePaint was a fork of GIMP!) The original plug-ins only supported 10bit precision, which is a bit limited. I hacked in 16bit support for DPX, but more work needs to be done before it's ready to merge. Still, it's cool to be able to load movie fra...
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Post #1651617
*Very* early work, but proof-of-concept for a #GIMP shape tool. :) I plan to add an option for merging the shape down immediately (destructive workflow) as well as fill/stroke settings in the tool itself. I also think we'll need to add a way to save & load shapes like we do with brushes (default shapes + custom ones you want to add). We'll see what people think once I have something ready for a draft merge request.
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Post #1590827
Hmm... How did this icon get here? :)
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Post #1152839
In our April Fool's post I joked about implementing a 1-bit color mode, so it's fitting the first new file format import support I'd work on would be 1-bit as well! MacPaint was released in 1984 on the first Macintosh PC. As you can see, it was black and white only - a neat historical format. The plug-in still needs some polish and error-handling, but it works well on my test images so far.
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Post #959441
We dropped 32bit Windows support in GIMP 3.2.2. Unfortunately, this meant also losing our 32bit-only TWAIN scanner plug-in. Since the release, there've been several user reports asking where the scanning feature went. I decided to dive into the 64bit Windows Image Acquistion (WIA) API to see if I could make a new scanning plug-in. After some struggles dealing with the sparse documentation, I finally have a proof of concept! Hopefully we can get it polished up and restore scanning on Wi...
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Post #809611
Finishing up the news post for the upcoming #GIMP 3.2 release! Having reviewed a year of development, it's amazing to me all the new features we've implemented (some of which I'd forgotten aren't already in the current stable 3.0 release, like the Shift + X shortcut to swap back to your prior tool). We're aiming to release 3.2 this weekend. Hope you all like the new update!
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Post #809610
RE: https://floss.social/@GIMP/116229009692048437 Really proud of all the work everyone put into this release! We hope you enjoy all the new features and fixes.
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Post #707480
#GIMP 2.99.16 is in the "preparing for release" phase! If you want to test the Linux/Window candidate installers for "blocker" bugs, check the report: https://gitlab.gnome.org/GNOME/gimp/-/issues/9653 Small bug fixes (that don't change text) might still make it in, so feel free to link any reports here! I can't guarantee anything, but I'll look at them and see if it's something I can submit a fix for. :)
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Post #660747
One last "big" feature I'm trying to finish before the 3.2 release candidate deadline - vector masks! The essential functionality is there, as can be seen below. I just need to clean it up and generalize the path tool's vector code to also respond to vector masks.
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Post #660744
While reading the PSD specification, I saw that GIMP already has code to support importing several types of Adjustment Layers. I did a quick test with connecting the Threshold, Posterize, and Invert code to our PSD plug-in, and it seemed to work well! Hue/Saturation, Levels, and Curves should also be easy enough to add support for, since we already support PSD presets for those filters.
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Post #506416
RE: https://floss.social/@GIMP/116104302594520127 If you're interested in working on GIMP this summer, check out our project list. You could be the hero to add a shape tool! (Or any of the other projects, including one you come up with yourself!)
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Post #506415
I've started a small experiment to see how difficult it would be to port our file chooser dialogues to "native" versions (GtkFileChooserNative). This would mean you'd get your OS specific one when opening/saving a file, rather than the current GIMP default. So far, I can see that most of our dialogues can be trivally ported (like the QBist plug-in, screenshot from Bruno Lopes). Unfortunately, the main image export dialogue will require a full UI redesign. More...
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Post #483711
From my WIP branch, CMYK channels in #GIMP !
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Post #438674
I did #globalgamejam this weekend, and one of my teammates used Procreate. He shared palette swatches which I could not open in @GIMP ... ...I took that as a personal challenge. :) Afterwards I reviewed the files (zipped JSON) and few others I found online, and submitted a merge request to add initial support.