Elektrine lite

← Feed

Armoured Wizard

ArmouredWizard@dice.camp

<p>TTRPG veteran. Coding amateur. Maker of things (physical, virtual, ephemeral). <br />Armoured Wizard&#39;s chainmail dice bags and jewellery: <a href="http://tinyurl.com/3cw44c3a" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">http://</span><span class="">tinyurl.com/3cw44c3a</span><span class="invisible"></span></a><br />Mad Dwarf&#39;s Android Apps: <a href="http://tinyurl.com/48awwn5f" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">http://</span><span class="">tinyurl.com/48awwn5f</span><span class="invisible"></span></a></p>

Posts

  • Post #4207547

    Cannot get my head around transform.basis rotations. As always, language is a barrier. What is a &quot;basis&quot;? What grounding does it have? Is there any meaning? I used to be quite good at maths, but never enjoyed matrices. Does anyone have a selection of resources for how to understand? #godot #gamedev #maths

  • Post #2742541

    Ruby Radiance Chest loots seem to be stacking properly! Still can&amp;#39;t stack from different Chests, but it&amp;#39;ll have to do for now. Now to write the proper loot tables... #gamedev #rpg #godot #roguelike #gdscript #rougelight #godotengine

  • Post #2742540

    Phew! Due to clutch failures beyond my control, I have had to replace my car :( It&amp;#39;s taken a bit of effort, but I now have an Audi! It&amp;#39;s a bit old, and needs some TLC, but I hope to keep it running for a while. It&amp;#39;s going to take a while to get used to, tho! #car #audi

  • Post #2742539

    Ruby Radiance Snuck in some nice, if probably unneeded, code Chest sizes it&amp;#39;s Inventory to the number of Items. Then stacks similar items. Removes Empty Slots. Then adds slots so it fills the 3-slot-wide section neatly. #gamedev #rpg #godot #roguelike #gdscript #rougelight

  • Post #2742538

    Ruby Radiance No Progress. Have been taking Audrey the Audi for a spin. Suspension is a bit solid, and noisy, but otherwise all is good. #audi #car

  • Post #2742537

    Godot: I forgot the last answers, so I have to ask again: What are &amp;quot;Shaders&amp;quot;? What do they do, and why? I don&amp;#39;t need to know how &amp;quot;easy&amp;quot; they are, or how fancy the output is, just *what*they*are/do* Why would I use them? #godot #gamedev #shaders #gdscript #godotengine

  • Post #2742536

    Instead of the Berlin Interpretation, might make my Roguelike follow the Copenhagen Interpretation: Everything exists as proc-gen probabilities, until the Player experiences them, at which point the Function collapses, everything blue-screens, I use non-deterministic words, and things on my desk approach relativistic velocities. #gamedev #godot #roguelike #gdscript #rpg #godotengine #rougelight

  • Post #2742535

    Ruby Radiance Godot &amp;quot;The text-based scene at path &amp;quot;res://Assets/MeshTest/Inn/inn.tscn&amp;quot; is large on disk (530.3 KiB), likely because it has embedded binary data&amp;quot; How to address this? i imported the glb from a downloaded Blender file I looked at the .tscn and it has some text in it. It seems to have references to the Textures (even though I have tried to remove them from the mesh) Apparently I should &amp;quot;save the resources as their own file&amp;quot; HOW?...

  • Post #2742534

    Ruby Radiance I still can&amp;#39;t reliably import Textures on my .glb files, but managed to mangle something together. It seems that the &amp;quot;File is large on disk&amp;quot; was *actually* being caused by the Trimesh Collider! Replace with a &amp;quot;Multiple Simplified&amp;quot; and the warning goes away. :( #gamedev #godot #rpg #roguelike #gdscript #rougelight #godotengine

  • Post #2742533

    Ruby Radiance Slowly building up the Town. Got some basic Dialogic placeholder conversations. I think I&amp;#39;ll have a look at Weapons/Attacks next #gamedev #rpg #godot #roguelike #gdscript #rougelight #godotengine

  • Post #2742532

    Some tutorials be... #gamedev #godot

  • Post #2742531

    I&amp;#39;m seeing a lot of &amp;quot;Dungeon Crawler&amp;quot; type games that don&amp;#39;t seem to have corridors, just doors or &amp;quot;jumps&amp;quot;/&amp;quot;portals&amp;quot; from one room to the next. I presume this is to cut out &amp;quot;dead time&amp;quot; and get straight to the &amp;quot;good bit&amp;quot;. Does it not remove some of the &amp;quot;maze&amp;quot; elements from games, and any anticipation? Leaving just straight-paths from Start to End? #gamedev

  • Post #2742530

    Our Table has just started playing B4 - The Lost City (Goodman&amp;#39;s 5e version). Our GM has *finally* got around to putting his long-awaited Mystara campaign together, and we&amp;#39;re using this is a starting point. I&amp;#39;m playing an Elf Wizard out of Glantri. So far, we&amp;#39;ve entered the Pyramid, and encountered a swarm of Giant Fire Beetles! Will our Heroes emerge victorious, or be defeated by the 1st Foes? Stay tuned... #rpg #Dnd #B4 #ttrpg

  • Post #2742529

    Hawk Hill Manor Trying to tidy up models, using Kenney&amp;#39;s assets. Need to figure how to work with them (specifically, the colour maps). Lots of Logic needs work, too. Might call it a Roguelike. I don&amp;#39;t know what the qualifiers are these days. #gamedev #godot #godotengine #gdscript #roguelike #rougelight

  • Post #2742528

    Hawk Hill Manor Getting navMesh synchronisation error :( &amp;quot;WARNING: modules/navigation_3d/3d/nav_region_builder_3d.cpp:221 - Navigation region synchronization had 9 edge error(s). WARNING: More than 2 edges tried to occupy the same map rasterization space&amp;quot; I sort of understand what this means, but I have ZERO idea where the actual problem is. I have tried optimising my Terrain mesh, and my Buildings are using Box Colliders. Any idea how to trace this? #godot #gamedev #godo...

  • Post #1652214

    Did you know that it is International Back-Up Day? But don&amp;#39;t worry! If you haven&amp;#39;t made back-ups of your data, it is still protected by &amp;quot;Meh, what&amp;#39;s the worse that could happen?&amp;quot;, &amp;quot;It&amp;#39;ll be fine&amp;quot; and most importantly: &amp;quot;I&amp;#39;ll do it tomorrow!&amp;quot; (obligatory &amp;quot;this is sarcasm - PLEASE MAKE YOUR BACK-UPS&amp;quot; disclaimer) Friends don&amp;#39;t let friends lose data #data #backup #backups