Armoured Wizard
ArmouredWizard@dice.camp
<p>TTRPG veteran. Coding amateur. Maker of things (physical, virtual, ephemeral). <br />Armoured Wizard's chainmail dice bags and jewellery: <a href="http://tinyurl.com/3cw44c3a" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">http://</span><span class="">tinyurl.com/3cw44c3a</span><span class="invisible"></span></a><br />Mad Dwarf's Android Apps: <a href="http://tinyurl.com/48awwn5f" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">http://</span><span class="">tinyurl.com/48awwn5f</span><span class="invisible"></span></a></p>
Posts
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Post #4207547
Cannot get my head around transform.basis rotations. As always, language is a barrier. What is a "basis"? What grounding does it have? Is there any meaning? I used to be quite good at maths, but never enjoyed matrices. Does anyone have a selection of resources for how to understand? #godot #gamedev #maths
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Post #2742541
Ruby Radiance Chest loots seem to be stacking properly! Still can&#39;t stack from different Chests, but it&#39;ll have to do for now. Now to write the proper loot tables... #gamedev #rpg #godot #roguelike #gdscript #rougelight #godotengine
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Post #2742540
Phew! Due to clutch failures beyond my control, I have had to replace my car :( It&#39;s taken a bit of effort, but I now have an Audi! It&#39;s a bit old, and needs some TLC, but I hope to keep it running for a while. It&#39;s going to take a while to get used to, tho! #car #audi
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Post #2742539
Ruby Radiance Snuck in some nice, if probably unneeded, code Chest sizes it&#39;s Inventory to the number of Items. Then stacks similar items. Removes Empty Slots. Then adds slots so it fills the 3-slot-wide section neatly. #gamedev #rpg #godot #roguelike #gdscript #rougelight
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Post #2742538
Ruby Radiance No Progress. Have been taking Audrey the Audi for a spin. Suspension is a bit solid, and noisy, but otherwise all is good. #audi #car
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Post #2742537
Godot: I forgot the last answers, so I have to ask again: What are &quot;Shaders&quot;? What do they do, and why? I don&#39;t need to know how &quot;easy&quot; they are, or how fancy the output is, just *what*they*are/do* Why would I use them? #godot #gamedev #shaders #gdscript #godotengine
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Post #2742536
Instead of the Berlin Interpretation, might make my Roguelike follow the Copenhagen Interpretation: Everything exists as proc-gen probabilities, until the Player experiences them, at which point the Function collapses, everything blue-screens, I use non-deterministic words, and things on my desk approach relativistic velocities. #gamedev #godot #roguelike #gdscript #rpg #godotengine #rougelight
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Post #2742535
Ruby Radiance Godot &quot;The text-based scene at path &quot;res://Assets/MeshTest/Inn/inn.tscn&quot; is large on disk (530.3 KiB), likely because it has embedded binary data&quot; How to address this? i imported the glb from a downloaded Blender file I looked at the .tscn and it has some text in it. It seems to have references to the Textures (even though I have tried to remove them from the mesh) Apparently I should &quot;save the resources as their own file&quot; HOW?...
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Post #2742534
Ruby Radiance I still can&#39;t reliably import Textures on my .glb files, but managed to mangle something together. It seems that the &quot;File is large on disk&quot; was *actually* being caused by the Trimesh Collider! Replace with a &quot;Multiple Simplified&quot; and the warning goes away. :( #gamedev #godot #rpg #roguelike #gdscript #rougelight #godotengine
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Post #2742533
Ruby Radiance Slowly building up the Town. Got some basic Dialogic placeholder conversations. I think I&#39;ll have a look at Weapons/Attacks next #gamedev #rpg #godot #roguelike #gdscript #rougelight #godotengine
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Post #2742532
Some tutorials be... #gamedev #godot
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Post #2742531
I&#39;m seeing a lot of &quot;Dungeon Crawler&quot; type games that don&#39;t seem to have corridors, just doors or &quot;jumps&quot;/&quot;portals&quot; from one room to the next. I presume this is to cut out &quot;dead time&quot; and get straight to the &quot;good bit&quot;. Does it not remove some of the &quot;maze&quot; elements from games, and any anticipation? Leaving just straight-paths from Start to End? #gamedev
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Post #2742530
Our Table has just started playing B4 - The Lost City (Goodman&#39;s 5e version). Our GM has *finally* got around to putting his long-awaited Mystara campaign together, and we&#39;re using this is a starting point. I&#39;m playing an Elf Wizard out of Glantri. So far, we&#39;ve entered the Pyramid, and encountered a swarm of Giant Fire Beetles! Will our Heroes emerge victorious, or be defeated by the 1st Foes? Stay tuned... #rpg #Dnd #B4 #ttrpg
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Post #2742529
Hawk Hill Manor Trying to tidy up models, using Kenney&#39;s assets. Need to figure how to work with them (specifically, the colour maps). Lots of Logic needs work, too. Might call it a Roguelike. I don&#39;t know what the qualifiers are these days. #gamedev #godot #godotengine #gdscript #roguelike #rougelight
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Post #2742528
Hawk Hill Manor Getting navMesh synchronisation error :( &quot;WARNING: modules/navigation_3d/3d/nav_region_builder_3d.cpp:221 - Navigation region synchronization had 9 edge error(s). WARNING: More than 2 edges tried to occupy the same map rasterization space&quot; I sort of understand what this means, but I have ZERO idea where the actual problem is. I have tried optimising my Terrain mesh, and my Buildings are using Box Colliders. Any idea how to trace this? #godot #gamedev #godo...
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Post #1652214
Did you know that it is International Back-Up Day? But don&#39;t worry! If you haven&#39;t made back-ups of your data, it is still protected by &quot;Meh, what&#39;s the worse that could happen?&quot;, &quot;It&#39;ll be fine&quot; and most importantly: &quot;I&#39;ll do it tomorrow!&quot; (obligatory &quot;this is sarcasm - PLEASE MAKE YOUR BACK-UPS&quot; disclaimer) Friends don&#39;t let friends lose data #data #backup #backups