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@ArmouredWizard@dice.camp

Post #4207547

2026-07-29 18:05 UTC

Cannot get my head around transform.basis rotations. As always, language is a barrier. What is a "basis"? What grounding does it have? Is there any meaning? I used to be quite good at maths, but never enjoyed matrices. Does anyone have a selection of resources for how to understand? #godot #gamedev #maths

Replies (1)

  • @FishFace@ioc.exchange 2026-07-29 18:24

    @ArmouredWizard@dice.camp quick answer: a basis keeps track of the cumulative effect of linear transformations that you've applied. Linear transformations include scales, translations, rotations and shears, as well as doing any combo of them simultaneously.

    Open ##4207546