Post #4207547
2026-07-29 18:05 UTC
Cannot get my head around transform.basis rotations.
As always, language is a barrier. What is a "basis"? What grounding does it have? Is there any meaning?
I used to be quite good at maths, but never enjoyed matrices.
Does anyone have a selection of resources for how to understand?
#godot #gamedev #maths
Replies (1)
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@FishFace@ioc.exchange 2026-07-29 18:24
@ArmouredWizard@dice.camp quick answer: a basis keeps track of the cumulative effect of linear transformations that you've applied. Linear transformations include scales, translations, rotations and shears, as well as doing any combo of them simultaneously.