Post #2742531
2026-05-17 16:01 UTC
I'm seeing a lot of "Dungeon Crawler" type games that don't seem to have corridors, just doors or "jumps"/"portals" from one room to the next.
I presume this is to cut out "dead time" and get straight to the "good bit".
Does it not remove some of the "maze" elements from games, and any anticipation? Leaving just straight-paths from Start to End?
#gamedev
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