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Post #924252

2026-04-03 01:57 UTC

A brief excursion on adverbs in IF and why we don't use them, except that Deadline *does* use them. https://blog.zarfhome.com/2026/04/curse-of-the-forgotten-adverbs #InteractiveFiction

Replies (3)

  • @zarfeblong@mastodon.gamedev.place I was more annoyed by the adverbs in Seastalker than in Deadline. There is one situation where doing things carefully makes a noticeable difference. Even if it isn't the only solution, it's the kind of situation where in real life I'd be careful by default. (Also, Deadline is one or my favorite Infocom games, while Seastalker is not. Which was so disappointing, because I really liked the idea of it. Just not the execution.)

    Open ##3522444

  • @zarfeblong@mastodon.gamedev.place The Melbourne House 1984 follow-up to The Hobbit, Sherlock, requires you to CLOSELY EXAMINE stuff and to tell the cabbie to QUICKLY GO TO destinations. But at least that is clearly stated in the manual. Closely examining something will take several real-time seconds and even more in-game minutes, and will likely make the game unwinnable if you overdo it, as you will miss things happening elsewhere.

    Open ##3522445

  • @zarfeblong@mastodon.gamedev.place The original folio release documentation *does* mention CAREFULLY if not any other adverbs, including in the version you linked to and various alternate printings: check out page 2 under "The Time Element". (I know this unrelatedly as I was recently studying the Deadline documentation for... reasons.) Possibly they removed it from later editions because, as you point out, it wasn't strictly necessary for playing the game?

    Open ##3522451