@et_andersson@idlethumbs.social
Post #3522444
2026-04-03 08:18 UTC
@zarfeblong@mastodon.gamedev.place I was more annoyed by the adverbs in Seastalker than in Deadline. There is one situation where doing things carefully makes a noticeable difference. Even if it isn't the only solution, it's the kind of situation where in real life I'd be careful by default.
(Also, Deadline is one or my favorite Infocom games, while Seastalker is not. Which was so disappointing, because I really liked the idea of it. Just not the execution.)
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