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@deadsuperhero@social.wedistribute.org

Post #4217198

2026-07-07 05:34 UTC

Weird 3D #Gamedev question: when designing 3D environments for your game, how do you put it all together in your engine? Do you design it all it Blender or a similar tool, before exporting the whole thing, or do you assemble it piecemeal in your game?

Replies (2)

  • I ask because I’m leaning towards “doing it piecemeal”, but it feels like a far longer and more tedious approach to composition. But also, trying to design buildings and interiors still has a bunch of open questions at this point. Trying to figure out how to design a 3D house in Blender is hilariously painful.

    Open ##4217358

  • @deadsuperhero@social.wedistribute.org One time I used Godot as an intermediary level editor. So, individual assets from Blender, then lined everything up in Godot with the trigger volumes and stuff, then loaded the Godot text file format (It's quite a nice format!) in my game

    Open ##4217365