@deadsuperhero@social.wedistribute.org
Post #4217358
2026-07-07 05:42 UTC
I ask because I’m leaning towards “doing it piecemeal”, but it feels like a far longer and more tedious approach to composition.
But also, trying to design buildings and interiors still has a bunch of open questions at this point. Trying to figure out how to design a 3D house in Blender is hilariously painful.
Replies (1)
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@pre@boing.world 2026-07-07 07:16
@deadsuperhero@social.wedistribute.org Export individual objects from blender into unity/Godot. Arrange them in the game engine. The house itself is probably one object, but empty. Furniture etc all exported separetly. Allows for better reuse of those assets. Same couch in each house.