Post #4217360
2026-07-07 07:16 UTC
@deadsuperhero@social.wedistribute.org Export individual objects from blender into unity/Godot. Arrange them in the game engine.
The house itself is probably one object, but empty. Furniture etc all exported separetly. Allows for better reuse of those assets. Same couch in each house.
Replies (1)
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@deadsuperhero@social.wedistribute.org 2026-07-07 16:51
@pre@boing.world Thanks! Yeah, this is more or less the direction I’m going in, it’s just super tempting to do the staging and layout stuff in Blender when I’m already trying to figure out the dimensions of rooms and structures. I will try my best to make my 3D objects into native Godot assets.