@babble_endanger@freeradical.zone
Post #4217365
2026-07-07 05:46 UTC
@deadsuperhero@social.wedistribute.org One time I used Godot as an intermediary level editor. So, individual assets from Blender, then lined everything up in Godot with the trigger volumes and stuff, then loaded the Godot text file format (It's quite a nice format!) in my game
Replies (1)
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@deadsuperhero@social.wedistribute.org 2026-07-07 16:52
@babble_endanger@freeradical.zone Thanks! This is basically the direction I’m heading, just trying to unlearn some bad habits. It’s super tempting to try to do it all in one tool, but that creates headaches down the road.