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Post #4170903

2026-07-16 13:03 UTC

@SonnyBonds@mastodon.gamedev.place ...oh, and Box3D also does sweeping collision checks by default, e.g. no tunneling. Probably standard nowadays, but was a problem in many early physics engines. The docs page gives a pretty good overview of high level features: https://box2d.org/documentation3d/index.html

Replies (1)

  • @floooh@mastodon.gamedev.place Thanks! There was continuous collision detection back in the day when I worked at Meqon/PhysX some 20+ years ago (brb crumbling to dust), but I'm sure it's evolved by now.

    Open ##4170905