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@SonnyBonds@mastodon.gamedev.place

Post #4170905

2026-07-16 13:24 UTC

@floooh@mastodon.gamedev.place Thanks! There was continuous collision detection back in the day when I worked at Meqon/PhysX some 20+ years ago (brb crumbling to dust), but I'm sure it's evolved by now.

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