@SonnyBonds@mastodon.gamedev.place
Post #4170905
2026-07-16 13:24 UTC
@floooh@mastodon.gamedev.place Thanks!
There was continuous collision detection back in the day when I worked at Meqon/PhysX some 20+ years ago (brb crumbling to dust), but I'm sure it's evolved by now.
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