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@MikkoMononen@mastodon.gamedev.place

Post #3978988

2026-07-19 15:58 UTC

@floooh@mastodon.gamedev.place iirc box3d supports rolling friction (not sure if it's on by default), so spheres should have anmesia like they used to.

Replies (2)

  • @MikkoMononen@mastodon.gamedev.place hmm I had to set angular damping for sphere's to stop rotating inplace (eg they kept rotating without linear movement), definitely iffy, maybe spheres were not tested as much yet dunno

    Open ##4170898

  • @MikkoMononen@mastodon.gamedev.place @floooh@mastodon.gamedev.place oh that’s great, lack of rolling friction in PhysX was a huge pain point for me in a previous project, faking with damping was never quite right

    Open ##4170899