@MikkoMononen@mastodon.gamedev.place
Post #3978988
2026-07-19 15:58 UTC
@floooh@mastodon.gamedev.place iirc box3d supports rolling friction (not sure if it's on by default), so spheres should have anmesia like they used to.
Replies (2)
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@floooh@mastodon.gamedev.place 2026-07-19 16:10
@MikkoMononen@mastodon.gamedev.place hmm I had to set angular damping for sphere's to stop rotating inplace (eg they kept rotating without linear movement), definitely iffy, maybe spheres were not tested as much yet dunno
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@sinbad@mastodon.gamedev.place 2026-07-19 16:49
@MikkoMononen@mastodon.gamedev.place @floooh@mastodon.gamedev.place oh that’s great, lack of rolling friction in PhysX was a huge pain point for me in a previous project, faking with damping was never quite right