@sinbad@mastodon.gamedev.place
Post #4170899
2026-07-19 16:49 UTC
@MikkoMononen@mastodon.gamedev.place @floooh@mastodon.gamedev.place oh that’s great, lack of rolling friction in PhysX was a huge pain point for me in a previous project, faking with damping was never quite right
Replies (1)
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@MikkoMononen@mastodon.gamedev.place 2026-07-19 17:59
@sinbad@mastodon.gamedev.place @floooh@mastodon.gamedev.place i've seen crazy hacks, like "apply delta rot to render mesh only when speed > 0" to deal with it too.