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@mushroomdonoteat@misskey.fryer.net.au

Post #2299430

2024-10-13 00:11 UTC

@patagona@chaos.social @cnlohr@chaos.social no fr imagine what we could do with even modestly powerful modern hardware if somebody made a game in assembly and aggeessively optimised for it. itd tqke ages but imagine

Replies (2)

  • @patagona@chaos.social 2024-10-13 00:20

    @mushroomdonoteat@misskey.fryer.net.au May I introduce you to the demoscene? :P It's not exactly game development but the spirit of optimizing aggressively to make things work that wouldn't otherwise is definitely there

    Open ##2299431

  • @dotstdy@mastodon.social 2024-10-14 07:51

    @mushroomdonoteat@misskey.fryer.net.au @patagona@chaos.social @cnlohr@chaos.social nothing good. writing everything in assembly is pointless, it's not inherently faster, it's just much more work. so you'd take longer, and create a worse product. not to say you shouldn't write *anything* in assembly, but writing everything that way is just bad. the main resource you need for "optimizing", is time.

    Open ##2299437