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@patagona@chaos.social

Post #2299431

2024-10-13 00:20 UTC

@mushroomdonoteat@misskey.fryer.net.au May I introduce you to the demoscene? :P It's not exactly game development but the spirit of optimizing aggressively to make things work that wouldn't otherwise is definitely there

Replies (4)

  • @mikej@mastodon.online 2024-10-13 00:36

    @patagona@chaos.social @mushroomdonoteat@misskey.fryer.net.au I'm just happy to load a web page with less than 100mb of javascript.

    Open ##2299432

  • @blausand@chaos.social 2024-10-13 01:12

    @patagona@chaos.social @mushroomdonoteat@misskey.fryer.net.au There's a full zoo of super optimized models going on in GL, but games definitely miss a world of playful shader stuff we've seen in the demoscene and live visuals, yes.

    Open ##2299433

  • @barubary@infosec.exchange 2024-10-13 04:18

    @patagona@chaos.social @mushroomdonoteat@misskey.fryer.net.au .kkrieger?

    Open ##2299434

  • @patagona@chaos.social @mushroomdonoteat@misskey.fryer.net.au oh shoot, I haven’t thought about demos in ages! I briefly followed in the footsteps of the giants by homebrewing my original Xbox and writing some dinky shader code for it, but I never delved further. Is the scene still around?

    Open ##2299435