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@eviltrout@carpdiem.online

Post #2297344

2026-04-23 15:55 UTC

I've had quite a few reports from users who have very white screens in Roottrees on newer Nvidia drivers. I have a 5090 and it works fine. It only happens in Vulkan and not in OpenGL. The github issues for godot don't seem to have anyone else reporting it. Anyone have a lead? #GodotEngine #Godot

Replies (2)

  • @eviltrout@carpdiem.online could be an issue with your shader output on specific hardware, this kind of issue are usually due to a very bright pixel being picked up by bloom post processing. ask your users to disable bloom and see if the issue goes away, then investigate your shader output with renderdoc.

    Open ##2782755

  • @eviltrout@carpdiem.online which Godot version? There's some Nvidia regression that was reported against 5070 or so, which seems fixed in 4.6.x. I've only seen mentioned it for 3D though so I don't know if it applies. https://xcancel.com/kitworldz/status/2035754359149986200#m

    Open ##2782756