Post #2297344
2026-04-23 15:55 UTC
I've had quite a few reports from users who have very white screens in Roottrees on newer Nvidia drivers. I have a 5090 and it works fine. It only happens in Vulkan and not in OpenGL. The github issues for godot don't seem to have anyone else reporting it. Anyone have a lead? #GodotEngine #Godot
Replies (2)
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@bitinn@mastodon.gamedev.place 2026-04-23 16:06
@eviltrout@carpdiem.online could be an issue with your shader output on specific hardware, this kind of issue are usually due to a very bright pixel being picked up by bloom post processing. ask your users to disable bloom and see if the issue goes away, then investigate your shader output with renderdoc.
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@akien@mastodon.gamedev.place 2026-04-26 09:53
@eviltrout@carpdiem.online which Godot version? There's some Nvidia regression that was reported against 5070 or so, which seems fixed in 4.6.x. I've only seen mentioned it for 3D though so I don't know if it applies. https://xcancel.com/kitworldz/status/2035754359149986200#m