@bitinn@mastodon.gamedev.place
Post #2782755
2026-04-23 16:06 UTC
@eviltrout@carpdiem.online could be an issue with your shader output on specific hardware, this kind of issue are usually due to a very bright pixel being picked up by bloom post processing. ask your users to disable bloom and see if the issue goes away, then investigate your shader output with renderdoc.
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