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@rovarma@mastodon.gamedev.place

Post #2161968

2025-11-24 14:38 UTC

I've been wanting to start a blog for a while, and finally decided to bite the bullet. The first article of hopefully many more to come is about, you guessed it, profiling & optimization. Boosts appreciated! https://rovarma.com/articles/optimizing-libdwarf-eh-frame-enumeration/

Replies (6)

  • @aras@mastodon.gamedev.place 2025-11-24 15:04

    @rovarma@mastodon.gamedev.place Very nice! Yay more blogs on performance optimization stories. And good to see not only the fixes, but also upstream PRs, โค๏ธ

    Open ##2285577

  • @rovarma@mastodon.gamedev.place What website framework are you using, if any? Every time I started looking into it,I never found one that would click with me and usually gave up.

    Open ##2285579

  • @rovarma@mastodon.gamedev.place nice! It's almost like there is a gap in the market for a visual profiler for Linux that makes this stuff really obvious. Someone should probably make that; I'm sure your blogpost would be very useful to them! ;)

    Open ##2285582

  • @rovarma@mastodon.gamedev.place this is fantastic! Also added to my RSS reader ๐Ÿ˜‡

    Open ##2285583

  • @rovarma@mastodon.gamedev.place is this eh-frame info also available when exceptions are disabled? and you have written that the info is ~3MB in your case, how big is the file in total, so how is the ratio between code and this info? but great article about low-level stuff, looking forward for the next one ;)

    Open ##2285584

  • @rovarma@mastodon.gamedev.place eeek, I seem to miss some basis to be able to read through ๐Ÿ˜… If you don't have a next topic already planned, you could write a crash course for people like me! I'll read the next post anyway tho, so great that you've started this! ๐Ÿ’œ

    Open ##2285589