@rovarma@mastodon.gamedev.place
Post #2161968
2025-11-24 14:38 UTC
Replies (6)
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@aras@mastodon.gamedev.place 2025-11-24 15:04
@rovarma@mastodon.gamedev.place Very nice! Yay more blogs on performance optimization stories. And good to see not only the fixes, but also upstream PRs, โค๏ธ
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@Themikina@mastodon.gamedev.place 2025-11-24 16:51
@rovarma@mastodon.gamedev.place What website framework are you using, if any? Every time I started looking into it,I never found one that would click with me and usually gave up.
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@sschoener@mastodon.gamedev.place 2025-11-24 17:55
@rovarma@mastodon.gamedev.place nice! It's almost like there is a gap in the market for a visual profiler for Linux that makes this stuff really obvious. Someone should probably make that; I'm sure your blogpost would be very useful to them! ;)
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@neilhenning@mastodon.gamedev.place 2025-11-24 20:14
@rovarma@mastodon.gamedev.place this is fantastic! Also added to my RSS reader ๐
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@questor@mastodon.gamedev.place 2025-11-24 21:15
@rovarma@mastodon.gamedev.place is this eh-frame info also available when exceptions are disabled? and you have written that the info is ~3MB in your case, how big is the file in total, so how is the ratio between code and this info? but great article about low-level stuff, looking forward for the next one ;)
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@iralmeida@mastodon.gamedev.place 2025-11-26 16:03
@rovarma@mastodon.gamedev.place eeek, I seem to miss some basis to be able to read through ๐ If you don't have a next topic already planned, you could write a crash course for people like me! I'll read the next post anyway tho, so great that you've started this! ๐