Elektrine lite

← Feed

@kwramm@mastodon.gamedev.place

Post #2045875

2026-04-30 02:34 UTC

Guy on LinkedIn: "What to copy from AAA (as indie): Production discipline, Quality Standards, Team Alignment, Clear Vision". dude, have you looked at AAA lately? If there's one thing, as indie, you might want to copy from AAA then it's all the confidence in what you're doing. You're big fucking AAA! You're never wrong! And if you were, nobody can afford to change the marketing strategy and contract with your publisher. Only forward! And stop questioning yourself all the time! /s

Replies (4)

  • seriously, I think aligning a small team is a lot easier than aligning big ones. The "too many cooks" problem is very much alive in AAA. And the opposite too, a lot of people who aren't aligned because they're too busy to care. Vision? Keeps changing. Sometimes till the end. Often due to alignment or "focus groups", investors, "external feedback", you name it. Or sometimes the game director just has a bad day...

    Open ##2045967

  • And don't get me started on quality standards. Does your art pipeline have technical reviews... after modeling? After rigging? After skinning? You'd be surprised how many studios have pretty much 0 QC in their art pipeline except for the most generic mesh and naming checks in their exporters. Otherwise it's still old school "inspection" (i.e. "Testers"). The stuff that everyone in manufacturing agrees is the bare minimum. Like when you make cheap widgets - not a high tech product.

    Open ##2045968

  • And production discipline? It only looks like this because it's okay to liberally cut and throw "will not fix" labels on those Jiras. Then at the end it's a mad scramble to fix the worst, push as much in the day 0-patch and cross your fingers. This is also directly related to quality standards, alignment and vision.

    Open ##2045969

  • Advice: If you're an Indie, there's NOTHING, except money, IP and resources, AAA has on you. They're not better, more creative, better organized, better aligned just because they're big. I dare say, the opposite is just as likely, because they're big. What you can do: use proper project management. Track time - esp. where it's wasted. Track quality. Track iterations. Automate where it makes an impact. Be data driven, but also speak face to face. Be creative and consider risk/reward.

    Open ##2045970