@kwramm@mastodon.gamedev.place
Post #2045968
2026-04-30 02:39 UTC
And don't get me started on quality standards. Does your art pipeline have technical reviews... after modeling? After rigging? After skinning? You'd be surprised how many studios have pretty much 0 QC in their art pipeline except for the most generic mesh and naming checks in their exporters.
Otherwise it's still old school "inspection" (i.e. "Testers"). The stuff that everyone in manufacturing agrees is the bare minimum. Like when you make cheap widgets - not a high tech product.
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