Coding, art and stuff. I like making game tools, simulation, retrocomputing, MS-DOS and DIV Games Studio. Less technical, more active, account: @malva Avatar by https://bsky.app/profile/cspstuff.bsky.social. Header pic by @monsterswaltz
Coding, art and stuff. I like making game tools, simulation, retrocomputing, MS-DOS and DIV Games Studio.
Less technical, more active, account: @malva@masto.es
Avatar by https://bsky.app/profile/cspstuff.bsky.social. Header pic by @monsterswaltz@mastodon.social
Posts
Coding, art and stuff. I like making game tools, simulation, retrocomputing, MS-DOS and DIV Games Studio. Less technical, more active, account: @malva Avatar by https://bsky.app/profile/cspstuff.bsky.social. Header pic by @monsterswaltz
Again, I don’t get why the unfiltered textures. You have modern atmospheric effects, lightning, physics, geometry, animation. Everything is modern and contributing to give the game a certain look and atmosphere (and it seems well done judging by the trailer), but they leave the textures unfiltered. Why? They are screaming to get filtered! This is no Minecraft, no boomer shooter! The strange trends nowadays. @GamingNews@meta.masto.host
Coding, art and stuff. I like making game tools, simulation, retrocomputing, MS-DOS and DIV Games Studio. Less technical, more active, account: @malva Avatar by https://bsky.app/profile/cspstuff.bsky.social. Header pic by @monsterswaltz
Spent the evening coding a Markov chain that generates endless Microsoft EULAs. Because uh reasons.