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stephann :godot: :playdate:

@stephann@mastodon.gamedev.place
mastodon 4.6.6
  • Open on mastodon.gamedev.place

Indie game developer making my first game: Rebound, an RPG with bouncy characters.
From Fortaleza, Brazil.
https://gunbolt.org

512 Followers
477 Following
9 Posts
Joined November 29, 2022
Website:
https://gunbolt.org
itch.io:
https://gunbolt.itch.io

Posts

Open post
stephann
stephann :godot: :playdate: @stephann@mastodon.gamedev.place · May 16, 2026
stephann :godot: :playdate:
@stephann@mastodon.gamedev.place

Indie game developer making my first game: Rebound, an RPG with bouncy characters.
From Fortaleza, Brazil.
https://gunbolt.org

mastodon.gamedev.place

I have the feeling that brew when I run:
`brew upgrade crystal`

I get the message:
`Use `brew upgrade crystal` to upgrade formula`

And when I run:
`brew update crystal`

I get the message:
`Use `brew update crystal` to update formula`

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Open post
stephann
stephann :godot: :playdate: @stephann@mastodon.gamedev.place · Apr 24, 2026
stephann :godot: :playdate:
@stephann@mastodon.gamedev.place

Indie game developer making my first game: Rebound, an RPG with bouncy characters.
From Fortaleza, Brazil.
https://gunbolt.org

mastodon.gamedev.place
Replying to @ioslife@techhub.social
@ioslife hi, since Snk has a single static level, I just drew it on aseprite using the line tool, exported it as png and rendered it using playdate sprite lib. To place objects (snake, pickups, etc) on level, I created a function to translate grid coordinates to screen coordinates. If I had to make more isometric maps, I think I would use a tool like Tiled to export the map data and implement my own renderer to use in place of the native tilemap lib (which doesn't support isometric maps).
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Open post
stephann
stephann :godot: :playdate: @stephann@mastodon.gamedev.place · Apr 17, 2026
stephann :godot: :playdate:
@stephann@mastodon.gamedev.place

Indie game developer making my first game: Rebound, an RPG with bouncy characters.
From Fortaleza, Brazil.
https://gunbolt.org

mastodon.gamedev.place
Replying to @playdate@social.panic.com
@playdate@social.panic.com I've just sent an email to pitches @ panic . com. Good luck in this new season.
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Open post
stephann
stephann :godot: :playdate: @stephann@mastodon.gamedev.place · Apr 16, 2026
stephann :godot: :playdate:
@stephann@mastodon.gamedev.place

Indie game developer making my first game: Rebound, an RPG with bouncy characters.
From Fortaleza, Brazil.
https://gunbolt.org

mastodon.gamedev.place
Replying to @playdate@social.panic.com
@playdate@social.panic.com Is it possible, and is there still time, to try submitting a game for Season 3?
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Open post
stephann
stephann :godot: :playdate: @stephann@mastodon.gamedev.place · Jun 14, 2025
stephann :godot: :playdate:
@stephann@mastodon.gamedev.place

Indie game developer making my first game: Rebound, an RPG with bouncy characters.
From Fortaleza, Brazil.
https://gunbolt.org

mastodon.gamedev.place

Added some new features to Pikoin (my personal finance tracker):

- Cashflow insight
- Spending breakdown insight
- Support for pt-BR language
- Support for different currencies
- More 2 filter options for insights (last month, last year)

Repo: https://github.com/gunbolt/pikoin

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Open post
stephann
stephann :godot: :playdate: @stephann@mastodon.gamedev.place · Jun 14, 2025
stephann :godot: :playdate:
@stephann@mastodon.gamedev.place

Indie game developer making my first game: Rebound, an RPG with bouncy characters.
From Fortaleza, Brazil.
https://gunbolt.org

mastodon.gamedev.place

Added some new features to Pikoin (my personal finance tracker):

- Cashflow insight
- Spending breakdown insight
- Support for pt-BR language
- Support for different currencies
- More 2 filter options for insights (last month, last year)

Repo: https://github.com/gunbolt/pikoin

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Open post
stephann
stephann :godot: :playdate: @stephann@mastodon.gamedev.place · May 07, 2025
stephann :godot: :playdate:
@stephann@mastodon.gamedev.place

Indie game developer making my first game: Rebound, an RPG with bouncy characters.
From Fortaleza, Brazil.
https://gunbolt.org

mastodon.gamedev.place
Replying to @gord@peoplemaking.games
@gord@peoplemaking.games I always have my doubts about these companies. Here in Brazil we had Uber/iFood (food delivery) starting with these good actions, they distributed discount coupons, they had excellent revenue for drivers/delivery people, some people quitted their jobs to work for Uber/iFood, now Uber/iFood are paying so low for workers, the customers are paying so high. We don't have alternatives, they destroyed the competitors burning money. We are paying the bill now.
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Open post
stephann
stephann :godot: :playdate: @stephann@mastodon.gamedev.place · May 07, 2025
stephann :godot: :playdate:
@stephann@mastodon.gamedev.place

Indie game developer making my first game: Rebound, an RPG with bouncy characters.
From Fortaleza, Brazil.
https://gunbolt.org

mastodon.gamedev.place
Replying to @gord@peoplemaking.games
@gord@peoplemaking.games I think this is just Epic burning $$$ trying to increase their market share. After that we will start to see anti-developer/customer actions to give a response to shareholders. But yeah, 30% is too much.
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stephann
stephann :godot: :playdate: @stephann@mastodon.gamedev.place · Aug 21, 2023
stephann :godot: :playdate:
@stephann@mastodon.gamedev.place

Indie game developer making my first game: Rebound, an RPG with bouncy characters.
From Fortaleza, Brazil.
https://gunbolt.org

mastodon.gamedev.place
Replying to @cabel@social.panic.com
@cabel@social.panic.com this reminds me this meme:
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