Moved to https://peoplemaking.games/@sol_hsa
Moved to @sol_hsa@peoplemaking.games
Posts
Moved to https://peoplemaking.games/@sol_hsa
Persona 5 drinking game: whenever someone says "phantom", take a sip. "Phantom thieves", a drink. "Phantom thieves of hearts", finish the bottle.
Moved to https://peoplemaking.games/@sol_hsa
I wonder if AAA gamedevs keep stats on how many times people try to hit buttons on their controllers while their unskippable start animations play
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Moved to https://peoplemaking.games/@sol_hsa
I'm thinking of moving from mastodon.online to some smaller instance. peoplemaking.games is one suggested one that might align to my interests, but here's your opportunity to suggest some other one.
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Oh dear, #Cohost is shutting down. Where shall I dump my #adventofcode gifs now? =)
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Moved to https://peoplemaking.games/@sol_hsa
Dear game devs.
If - and especially if - you're making a game with 50+ hour playtime, make it quick to both enter and exit your game.
Being forced to watch some animation, however cool it is, dozens and dozens of time just to get in or out of your game gets really old.
Take example from horizon:forbidden west. It does it well. There so many bad examples out there that I don't even need to list them.
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Do you identify as a greybeard / greybraid?
Moved to https://peoplemaking.games/@sol_hsa
Moved to https://peoplemaking.games/@sol_hsa
Moved to https://peoplemaking.games/@sol_hsa
Moved to https://peoplemaking.games/@sol_hsa