slembcke
Open source Minnesotan, making Veridian Expanse (@vexpanse@fosstodon.org). I made the Chipmunk2D physics engine, and some other fun libraries. By day, I do a lot of game adjacent work like therapeutic VR, real time drone mapping, and math for heavy machinery.
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Open source Minnesotan, making Veridian Expanse ( @ vexpanse ). I made the Chipmunk2D physics engine, and some other fun libraries. By day, I do a lot of game adjacent work like therapeutic VR, real time drone mapping, and math for heavy machinery.
Open source Minnesotan, making Veridian Expanse ( @ vexpanse ). I made the Chipmunk2D physics engine, and some other fun libraries. By day, I do a lot of game adjacent work like therapeutic VR, real time drone mapping, and math for heavy machinery.
Open source Minnesotan, making Veridian Expanse ( @ vexpanse ). I made the Chipmunk2D physics engine, and some other fun libraries. By day, I do a lot of game adjacent work like therapeutic VR, real time drone mapping, and math for heavy machinery.
Open source Minnesotan, making Veridian Expanse ( @ vexpanse ). I made the Chipmunk2D physics engine, and some other fun libraries. By day, I do a lot of game adjacent work like therapeutic VR, real time drone mapping, and math for heavy machinery.
Open source Minnesotan, making Veridian Expanse ( @ vexpanse ). I made the Chipmunk2D physics engine, and some other fun libraries. By day, I do a lot of game adjacent work like therapeutic VR, real time drone mapping, and math for heavy machinery.
Open source Minnesotan, making Veridian Expanse ( @ vexpanse ). I made the Chipmunk2D physics engine, and some other fun libraries. By day, I do a lot of game adjacent work like therapeutic VR, real time drone mapping, and math for heavy machinery.
Open source Minnesotan, making Veridian Expanse ( @ vexpanse ). I made the Chipmunk2D physics engine, and some other fun libraries. By day, I do a lot of game adjacent work like therapeutic VR, real time drone mapping, and math for heavy machinery.
Open source Minnesotan, making Veridian Expanse ( @ vexpanse ). I made the Chipmunk2D physics engine, and some other fun libraries. By day, I do a lot of game adjacent work like therapeutic VR, real time drone mapping, and math for heavy machinery.
Open source Minnesotan, making Veridian Expanse ( @ vexpanse ). I made the Chipmunk2D physics engine, and some other fun libraries. By day, I do a lot of game adjacent work like therapeutic VR, real time drone mapping, and math for heavy machinery.
Open source Minnesotan, making Veridian Expanse ( @ vexpanse ). I made the Chipmunk2D physics engine, and some other fun libraries. By day, I do a lot of game adjacent work like therapeutic VR, real time drone mapping, and math for heavy machinery.
Open source Minnesotan, making Veridian Expanse ( @ vexpanse ). I made the Chipmunk2D physics engine, and some other fun libraries. By day, I do a lot of game adjacent work like therapeutic VR, real time drone mapping, and math for heavy machinery.
Open source Minnesotan, making Veridian Expanse ( @ vexpanse ). I made the Chipmunk2D physics engine, and some other fun libraries. By day, I do a lot of game adjacent work like therapeutic VR, real time drone mapping, and math for heavy machinery.
Open source Minnesotan, making Veridian Expanse ( @ vexpanse ). I made the Chipmunk2D physics engine, and some other fun libraries. By day, I do a lot of game adjacent work like therapeutic VR, real time drone mapping, and math for heavy machinery.
Open source Minnesotan, making Veridian Expanse ( @ vexpanse ). I made the Chipmunk2D physics engine, and some other fun libraries. By day, I do a lot of game adjacent work like therapeutic VR, real time drone mapping, and math for heavy machinery.
Open source Minnesotan, making Veridian Expanse ( @ vexpanse ). I made the Chipmunk2D physics engine, and some other fun libraries. By day, I do a lot of game adjacent work like therapeutic VR, real time drone mapping, and math for heavy machinery.
Open source Minnesotan, making Veridian Expanse ( @ vexpanse ). I made the Chipmunk2D physics engine, and some other fun libraries. By day, I do a lot of game adjacent work like therapeutic VR, real time drone mapping, and math for heavy machinery.
Open source Minnesotan, making Veridian Expanse ( @ vexpanse ). I made the Chipmunk2D physics engine, and some other fun libraries. By day, I do a lot of game adjacent work like therapeutic VR, real time drone mapping, and math for heavy machinery.
Open source Minnesotan, making Veridian Expanse ( @ vexpanse ). I made the Chipmunk2D physics engine, and some other fun libraries. By day, I do a lot of game adjacent work like therapeutic VR, real time drone mapping, and math for heavy machinery.
Open source Minnesotan, making Veridian Expanse ( @ vexpanse ). I made the Chipmunk2D physics engine, and some other fun libraries. By day, I do a lot of game adjacent work like therapeutic VR, real time drone mapping, and math for heavy machinery.
Open source Minnesotan, making Veridian Expanse ( @ vexpanse ). I made the Chipmunk2D physics engine, and some other fun libraries. By day, I do a lot of game adjacent work like therapeutic VR, real time drone mapping, and math for heavy machinery.
Open source Minnesotan, making Veridian Expanse ( @ vexpanse ). I made the Chipmunk2D physics engine, and some other fun libraries. By day, I do a lot of game adjacent work like therapeutic VR, real time drone mapping, and math for heavy machinery.
Open source Minnesotan, making Veridian Expanse ( @ vexpanse ). I made the Chipmunk2D physics engine, and some other fun libraries. By day, I do a lot of game adjacent work like therapeutic VR, real time drone mapping, and math for heavy machinery.
New Unity fees! https://mobilegamer.biz/unity-risks-fresh-backlash-with-new-fee-demands-this-feels-like-blackmail/
Enterprise fees this time which... is not my problem exactly*, but why would anyone be under the illusion that they aren't going to do it to regular folks next? lol
* actually I no longer have any Unity license, completely not my problem. \o/
(edit: We actually got caught up in a similar change a year ago. I have a blog post that talks about it -> https://www.slembcke.net/blog/UnityVsCustomers/ )
Open source Minnesotan, making Veridian Expanse ( @ vexpanse ). I made the Chipmunk2D physics engine, and some other fun libraries. By day, I do a lot of game adjacent work like therapeutic VR, real time drone mapping, and math for heavy machinery.
Open source Minnesotan, making Veridian Expanse ( @ vexpanse ). I made the Chipmunk2D physics engine, and some other fun libraries. By day, I do a lot of game adjacent work like therapeutic VR, real time drone mapping, and math for heavy machinery.
I borrowed @jolexxa@mastodon.online’s dogs for a few days and Tigger is surprisingly ok with our guests. He even jumped up on that chair of his own volition to hang out!
He’s possibly the most chill cat I’ve ever met, but in the past he’s gone full on feral around other cats. (Foaming at the mouth and everything…)
20 year old Tigger around miniature poodles though? Eh… can’t be bothered. >_<