Enabled -Wimplicit-fallthrough on my engine+games codebase, and it solved a mystery for past seb!
Game dev, from Switzerland. Working on Terraformers. Game jams, homemade game engine dev
Game dev, from Switzerland. Working on Terraformers. Game jams, homemade game engine dev
Game dev, from Switzerland. Working on Terraformers. Game jams, homemade game engine dev
Enabled -Wimplicit-fallthrough on my engine+games codebase, and it solved a mystery for past seb!
Game dev, from Switzerland. Working on Terraformers. Game jams, homemade game engine dev
I wish C functions and global variables would be "static" by default. I feel this is the common case, and it would make more sense to mark "public" or "exported" functions/variables
Game dev, from Switzerland. Working on Terraformers. Game jams, homemade game engine dev
Game dev, from Switzerland. Working on Terraformers. Game jams, homemade game engine dev
Game dev, from Switzerland. Working on Terraformers. Game jams, homemade game engine dev
Game dev, from Switzerland. Working on Terraformers. Game jams, homemade game engine dev
@MikkoMononen@mastodon.gamedev.place and then this one which I didn't look into:
In file included from /Users/seb/dev/data_inheritance/src/edit_gradient.c:4:
In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/stdlib.h:66:
[...]
MacOSX.sdk/usr/include/sys/_types/_uid_t.h:31:31: error: typedef redefinition with different types ('__darwin_uid_t' (aka 'unsigned int') vs 'int32_t' (aka 'int'))
typedef __darwin_uid_t uid_t;
Game dev, from Switzerland. Working on Terraformers. Game jams, homemade game engine dev
@MikkoMononen@mastodon.gamedev.place Got this first, which I could solve by adding set(CMAKE_CXX_STANDARD 23) in CMakeLists.txt
In file included from /Users/seb/dev/data_inheritance/build/_deps/imgui_external-src/imgui_tables.cpp:198:
/Users/seb/dev/data_inheritance/build/_deps/imgui_external-src/imgui.h:303:5: error: unknown type name 'constexpr'
constexpr ImVec2() : x(0.0f), y(0.0f) { }
Game dev, from Switzerland. Working on Terraformers. Game jams, homemade game engine dev
Game dev, from Switzerland. Working on Terraformers. Game jams, homemade game engine dev