HELP! #raylib maintainers needed!
raylib has grown a lot in the last few years and it's impossible for me to maintain everything; there are some systems that I'd need some help from users with more experience than me!
Thanks for your support! ❤️
Just released rpc v2.0 (raylib project creator), a tool to simplify raylib projects structure creation, you can drag and drop your code files or choose a template to start with. Free and open source. 🙂
GitHub: https://github.com/raysan5/raylib-project-creator
itchio (works online!): https://raysan5.itch.io/raylib-project-creator
I'm very excited to announce `raylib 6.0`! 😄
With +2000 commits and +200 contributors, this is the biggest release ever!💯
- Release details: https://github.com/raysan5/raylib/releases/tag/6.0
- Discord: https://discord.gg/raylib
- Webpage: https://raylib.com
**code once, play everywhere!**
Some slides of my last talk about "surviving as an open source developer"! 🔥
Questions? 😅
After several days and MANY hours of work, CHANGELIST for upcoming raylib release has been handcrafted. 🔥
It required manually reviewing +1800 commits and PRs, organize them, reword comments, check involved functions/modules, cleaning, revisit code...
No, AI could't do it.
Just updated the list of raylib games/apps on Steam! There are +50 at the moment! 🔥
Do you know any other game made with raylib not included on this list? It's very difficult to track all the projects using raylib in the wild! 😅
Just updated #raylib animation system to support a more flexible and easy-to-use blending feature, with CPU or GPU skinning. Several code examples added! 🔥
Try it on web: https://raylib.com/examples/models/loader.html?name=models_animation_blending
Source code: https://github.com/raysan5/raylib/blob/master/examples/models/models_animation_blending.c