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jounniy

@jounniy@ttrpg.network
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Joined September 05, 2023

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Open post
jounniy @jounniy@ttrpg.network in rpgmemes · May 15, 2026
jounniy
@jounniy@ttrpg.network
ttrpg.network

I don't care if it's optimal, as long as it is stupid and works!

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Open post
jounniy @jounniy@ttrpg.network in rpgmemes · May 08, 2026
jounniy
@jounniy@ttrpg.network
ttrpg.network
Replying to @NightFantom@slrpnk.net
They are using an official statblock which lacks this ability. The only way the shaman can have it is if the DM added it themself. And since this is a prewrittem module, it really shouldn’t have such oversights, especially since newer, inexperienced DM‘s likely aren’t familiar enough with the rules to know this, which makes it at least decently likely that they’ll just assume everyone can cast stealthily.
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Open post
jounniy @jounniy@ttrpg.network in rpgmemes · May 08, 2026
jounniy
@jounniy@ttrpg.network
ttrpg.network

You can really tell that they wrote parts of the module before publishing the rules…

For reference: There is a duell in the module where a shaman tries to secretly help one NPC by continously casting Cure Wounds on him while supposedly only helping him “stand up” after he intentionally let‘s himself fall prone. To spot this, a PC has to specifically declare checking for interventions a then suceed a DC 15 perception-check despite being within earshot…
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