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Grayson Page

@gpage@tabletop.social
  • Open on tabletop.social

Omnigamer (theres a time/place). I see #tabletop #boardgames as an in-person/social function. Enjoys #systemdesign (both #boardgamedesign & in general), a "beer & pretzels" #gamer *most* of the time, but I appreciate many historical or #wargames. Generally inquisitive, skeptical, & values honesty (I certainly don't sugar coat...).

Initial posts: 20% game tinkering & decision space, 60% game playing, 20% misc. Replies account for 80% of my activity & (along w/ boosts) topically run wild

10 Followers
168 Following
3 Posts
Joined November 09, 2022
BGG:
https://boardgamegeek.com/user/143245
GPG:
https://keyoxide.org/hkp/48222607BAA7DD790CE7C02A863D83E2ACC7828E
RVA:
All Day

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gpage
Grayson Page @gpage@tabletop.social · Sep 14, 2023
Grayson Page
@gpage@tabletop.social

Omnigamer (theres a time/place). I see #tabletop #boardgames as an in-person/social function. Enjoys #systemdesign (both #boardgamedesign & in general), a "beer & pretzels" #gamer *most* of the time, but I appreciate many historical or #wargames. Generally inquisitive, skeptical, & values honesty (I certainly don't sugar coat...). Initial posts: 20% game tinkering & decision space, 60% game playing, 20% misc. Replies account for 80% of my activity & (along w/ boosts) topically run wild

tabletop.social

@NaClKnight@mstdn.games @wgahnagl@dice.camp yeah, effectively that's it. If I'm seeing a ruleset once, then at best I'm going to wander through it on single ply optimization.

Great games don't really shine in that environment, so why am I spending money on games to see them perform in first or second gear at best when I could acquire fewer titles and play them each more and watch them bloom. When we made that switch, we were considered heretics at first in our group. Now it's less of an issue (change is hard).

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Open post
gpage
Grayson Page @gpage@tabletop.social · Sep 13, 2023
Grayson Page
@gpage@tabletop.social

Omnigamer (theres a time/place). I see #tabletop #boardgames as an in-person/social function. Enjoys #systemdesign (both #boardgamedesign & in general), a "beer & pretzels" #gamer *most* of the time, but I appreciate many historical or #wargames. Generally inquisitive, skeptical, & values honesty (I certainly don't sugar coat...). Initial posts: 20% game tinkering & decision space, 60% game playing, 20% misc. Replies account for 80% of my activity & (along w/ boosts) topically run wild

tabletop.social

Last night, we did game night at home (given last week's verdict), and ripped through 2 games of Point City. One of them was by the book and we removed the requisite cards, but the other I made some component notes on.

(interlude)
Years ago, a wise friend made a remark that has lived on with me; "components matter." In effect, if there are only 2 remaining tiles in the current track roster in 1830 that meet your needs, and your opponent realizes this, they can use said tiles in bad ways to force you into a problem (cause you can't place them where they are helpful to you and have to spend energy/time/etc changing your plan). We have defined a boundary in the game, and pushing your opponent up against said wall induces suboptimal play while enabling you to go about your own plans. Ergo; component (restrictions) matter.

Back to Point City. I pulled out two of every type of resource in the first block of cards and it turns out, there is a correlation between the resource and what it can provide your engine. So one of our games, we removed an equal number of each (and any remainder came from the Ingenuity resources). What that meant was I had an idea about what sort of resource engine I could build compared to the random removals which gives you a lopsided (potential) engine. That unknown isn't good or bad, it's a personal preference. One thing that I did notice out of that though was I used the "your row/column is just resources, you may flip one" rule much more knowing this.

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Open post
gpage
Grayson Page @gpage@tabletop.social · Jan 19, 2023
Grayson Page
@gpage@tabletop.social

Omnigamer (theres a time/place). I see #tabletop #boardgames as an in-person/social function. Enjoys #systemdesign (both #boardgamedesign & in general), a "beer & pretzels" #gamer *most* of the time, but I appreciate many historical or #wargames. Generally inquisitive, skeptical, & values honesty (I certainly don't sugar coat...). Initial posts: 20% game tinkering & decision space, 60% game playing, 20% misc. Replies account for 80% of my activity & (along w/ boosts) topically run wild

tabletop.social
Replying to @JonasJRichter@dice.camp
@JonasJRichter we do something similar; sort out over part of the year and then ditch at conventions or to friends in the community. For a while, we would donate some to a local pub that hosted a weekly game night, but we got out of the games that would work well for them to just have in a small library.
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