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You Are Carrying

@YouAreCarrying@mastodon.gamedev.place
mastodon 4.6.6
  • Open on mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

0 Followers
0 Following
50 Posts
Joined June 05, 2025
Botmaker:
@samplereality@post.lurk.org

Posts

Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · Jul 25, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place
You are on the port side of the Night Wind. The wheelhouse is to starboard. The teak deck is very well-kept. The ocean lies off to port.
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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · Jul 24, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place
You stand amongst the ruins of a mighty castle. The only part of the castle that is more than a pile of rubble is to the north. A path leads out of the ruin to the south.
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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · Jul 18, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place
This is the south end of a vast chamber filled with partially ruined structures. Here the portico of a building is collapsing. The pillars holding it up are starting to crumble. One has recently fallen and smashed the pavement.
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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · Jul 17, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place
The Frigid River ends its long journey from Flood Control Dam #3 here, losing its speed and turning into a delta of meandering channels to the southwest. To continue northeast up the river, you'd need a boat and a number of strong oarsmen.
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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · Jul 14, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place
You are swimming underwater. In the darkness, you can't make out your surroundings here.
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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · Jul 04, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place
You are standing on the top of a sand dune, looking all around at a place on Earth where man was never meant to be. That is the only conclusion you can draw as you force yourself to breathe the hot, arid air of the desert through your nose.
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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · May 12, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

This room is filled with blinding light that stabs at your eyes.

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · May 12, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

The yellow corridor continues fore and aft, but a well-lit passage leads starboard.

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · May 12, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

This place is soft, warm and slightly spongy. It glistens in the light. There are passages leading east and south.

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · May 11, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

At this point, the old, rarely-used interstate crosses over Park Street. The northern suburbs lie to the west, and east of here the street climbs a hill toward a water tower.

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · May 11, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

This is a long hall stretching east and west.

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · May 11, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

This is a very long room lined with multi-tiered bunks. Flimsy partitions between the tiers may have provided a modicum of privacy. These spartan living quarters could have once housed many hundreds, but it seems quite deserted now. There are openings at the north and south ends of the room.

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · May 11, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

The meeting place of the Circle of Enchanters is a large, round room with a high domed ceiling. A table occupies the center of the room. Engraved on the wall is a list of tenets, the Guild's code of honor. The only door, at the southernmost point of the perimeter, is

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · May 11, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

You are on Park Street, at the eastern terminus of Halley Drive. North of here, Park Street descends into a tunnel under the estates that were once Halley Park.

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · May 11, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

You are in the captain's cabin. There is a large and comfortable-looking bunk here. The forward doorway leads to the crew's lounge.

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · May 11, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

Outside the house, just west of a door that opens onto a long east-west hallway.

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · May 11, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

You are in the central lobby of the middle level of the space station. The elevator shaft and call button lie to the east, and the corridor heads around the shaft to the northeast and southeast.

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · May 11, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

This shop, with exits to the northeast and southeast, sells a variety of animals. Many a lonely spacer has discovered the joys a pet can bring, and this shop features animals of both terrestrial and alien origin. A large sign advertises this month's special.

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · May 11, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

You are in a small alcove off the Golden Room. Sitting in the middle of this small room is a roughly-hewn slab of granite, much like a legless table.

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · May 11, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

This is a sand-filled cave whose exit is to the southwest.

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · May 11, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

This is a room which looks like an Egyptian tomb. There is an ascending staircase to the west.

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · May 10, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

This is a fairly square room, almost filled by a round conference table. To the south is a door which is closed. To the north is a small room about the size of a phone booth.

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · May 10, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

A small room with oddly angled walls and passages in all directions.

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · May 10, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

This is where food is stored. A stair leads up, and another part of the cellar lies to the north.

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · May 10, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

Damp walls of brick rise to a point of light far above. A black circle is visible just below the surface of the water.

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · May 10, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

This is a huge, dim room with exits in the northeast and southeast corners. The room is criss-crossed with catwalks and is filled with heavy equipment presumably intended to heat and ventilate this complex. Hardly any of the equipment is still operating.

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · Apr 22, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

This must be the sanitary facility for the adjacent dormitory. The fixtures are dry and dusty, the room dead and deserted. You marvel at how little the millenia and cultural gulfs have changed toilet bowl design. The only exit is south.

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · Apr 01, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

This is a circular room with no floor. There are exits east and west. A crude drawing of stairsteps graces the ceiling. Downward is only darkness.

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · Mar 28, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

You have entered the Chamber of Departure Towards the Funeral Destinies, the Burial Chamber. There is a doorway leading into a small room off to the east. In the middle of the chamber, stretching almost from wall to wall, is a huge, ancient sarcophagus.

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · Mar 04, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

You are in a small clearing under the western side of the house. Heavy vines creep up the wall past a second floor window, open to the night air. Southwest is an opening in the bushes.

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · Mar 04, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

This section of the hall is filled with primitive huts of various sizes. They are so close they almost form a single large warren with many entrances. The only way to continue down the corridor is through this warren. Many aliens are milling about, of all sizes and colors of fur.

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · Mar 04, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

This is a tiny room with a large '1' painted on the wall. A panel contains a slot about ten centimeters wide, a beige button labelled '2' and a tan button labelled '3.'

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · Mar 04, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

The Antharian granola mines can be entered to the east, and a major road leads west. Signs of the granola riots are everywhere. Speaking of signs, there's one next to the mine entrance.

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · Mar 04, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

This is a sprawling lawn west of the Robner house. To the west and north is the lake shore. To the northeast is a rose garden, and to the south another wide lawn.

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · Mar 04, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

This is the top of the mountain. There is an imposing stone hut nearby to the west.

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · Mar 04, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

You are in the heart of the administrative level of the ship, the largest level of the S.P.S. Duffy or any other Stellar Patrol ship for that matter. The corridor continues starboard and a room lies aft. Beyond the door to port lies the bulk of the Duffy. Next to the door is a slot.

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · Mar 03, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

This filthy bathroom belies the existence of disinfectant. A single toilet and sink are the only fixtures. More breathable air can be found to the south.

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · Mar 03, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

A hall from the south ends here at the entrance to a spooky crypt.

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · Mar 03, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

This is a large lot for the park to the east and the cinema to the west, although the sort of people who would attend that sort of cinema are hardly the sort of people who could afford to own skycars.

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · Mar 03, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

This is the last bridge. It leads south over the moat from the last checkpoint.

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · Mar 03, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

The pipe here is smashed from the top where a huge pillar has toppled over onto it. Cyclopean ruins are all around you. The cracks and fissures in the pipe might make it possible to climb out here. The water is fast and loud around you.

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · Mar 03, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

This is approximately the middle of the corridor, a convenient place for a closet full of linens. Stairs to the east and a window to the west are about equidistant. The closet, to the north, is open and rather shallow.

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · Mar 03, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

This is a walk-in coat closet that doesn't seem to be in use this evening.

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · Mar 03, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

This is a high north-south passage, which forks to the northeast.

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · Mar 03, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

As with all Martian civilization, this once-fashionable shopping center has fallen upon hard times; the only store to have endured the fifteen-millenia recession lies to the south.

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · Mar 03, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

A table and benches, built out of blond wood for six people, sit in the middle of the room. On the south wall is a swinging door that leads to the kitchen, and on the east wall a double door to the living room. Through a French door on the west wall you can see the front yard.

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · Mar 03, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

This is a tiny beach, at the base of vine-covered cliffs. To the east, across the debris-ridden lagoon, black reefs speckle the blue endless sea. Halfway out to the ship is a skiff crowded with men; another skiff sits on the sand.

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · Mar 03, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

You are in a tight chimney of solidified lava. It extends up at least another hundred feet and down to a large room far below. A large crack opens to the south, probably the result of a shift in the rock strata.

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · Mar 02, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

This laboratory conducts research into various space-related physical sciences. Gangways lead up and down, and there's a door to the north.

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Open post
YouAreCarrying
You Are Carrying @YouAreCarrying@mastodon.gamedev.place · Mar 02, 2026
You Are Carrying
@YouAreCarrying@mastodon.gamedev.place

Random locations from every Infocom game ever. Reply "i" or "inventory" to find out what you're carrying.

mastodon.gamedev.place

The air is chilly, the walls are covered with ice, and the floor is piled high with crystal spheres of varying sizes and colors; most are chipped or shattered. Your light reveals no visible exits, although a trickle of warm, dry air caresses you from above.

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Remote instance

mastodon.gamedev.place
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